这些基础类具有比较和克隆对象等逻辑。
Those base classes have logic for comparing and cloning objects and a lot more.
不同于应用程序服务器的对象的模型和克隆是被作为一般对象进行迁移。
Models and clones of objects other than application servers are migrated as normal objects.
克隆db 2数据库对象的能力。
您可以在ServerExplorer树中使用节点中的CloneDefinition上下文菜单克隆表、视图、存储过程、函数等对象。
You can clone objects such as tables, views, stored procedures, and functions using the Clone Definition context menu that is available on these nodes in the Server Explorer tree.
因此,IBMDatabaseAdd - ins支持克隆对象定义。
Hence, the IBM Database Add-ins supports the ability to clone an object definition.
克隆实验开始于20世纪50年代,对象为青蛙和蟾蜍。
The first cloning experiments in the 1950s involved frogs and toads.
克隆一个对象将显示该对象的设计程序,其中预填充了来自初始对象的对象细节。
Cloning an object displays the designer for that object, which is pre-filled with the object details from the original object.
从从属挂载克隆的挂载对象也是从属的挂载,它也从属于原来的从属挂载的主挂载对象。
A mount object cloned from a slave mount is also a slave mount and is the slave of the same master as that of the original slave mount.
因此,由于部分或全部用户对象和邮箱已存在,因此当您下次启动迁移向导时,它将以默认模式(而不是克隆模式)运行。
Therefore, because some or all of the user objects and mailboxes already exist, Migration Wizard run in default mode (instead of clone mode) the next time you start it.
无状态:对象类型必须继承自lightentity,或者实现ILightEntity接口,这样持久化信息才会被保存在克隆出来的对象上面(服务器上不保留相关信息)。
Stateless: Your classes must extend LightEntity or implement ILightEntity which enables the persistence information to be stored on the cloned object (no information is left on the server).
我们将首先创建一个步骤和一个简单的栏杆后教程,然后看看克隆和定位到所需的螺旋图案这些对象。
We will begin the tutorial by creating one of the steps and a simple railing post, and then look at cloning and positioning these objects into the necessary spiral pattern.
因此,当你修改这个对象中的一个数据成员时,原始的和克隆的数据成员都会被改变。
Therefore when you make a change in the data member object, the original and the clone will be both changed.
克隆分配器概念的引入是为了对指针容器控制所存对象的内存(不是指针的内存)的方法进行规范化。
The Clone Allocator concept is introduced to formalize the way pointer containers control memory of the stored objects (and not the Pointers to the stored objects).
(你可以这样想象)一个预置就是一个游戏对象的结构蓝图,所有的预置克隆体都和蓝图相同,因此,如果蓝图更新,所有克隆体也都更新。
Think of a Prefab as a blueprint for a structure of GameObjects. All the Prefab clones are identical to the blueprint. Therefore, if the blueprint is updated, so are all the clones.
这将创建当前绑定元素对象树的完整副本,也称为深层克隆。
This creates a complete copy of the current binding element object tree, also called a deep clone.
复制一移动是最常见的图像伪造方式之一,其目的是通过隐藏或克隆对象来创建新的图像内容场景。
As a most common way of image tampering, copy-move forgery is used to conceal objects or clone regions to produce a non-existing image scene.
对象的深层克隆创建对象的副本以及该对象直接或间接引用的所有内容的副本。
A deep clone of an object creates a copy of the object and a copy of everything directly or indirectly referenced by that object.
对象的深层克隆创建对象的副本以及该对象直接或间接引用的所有内容的副本。
A deep clone of an object creates a copy of the object and a copy of everything directly or indirectly referenced by that object.
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