此外,我还玩过一些单机游戏。
单机模式是许多嵌入式应用程序的首选模式。
Stand-alone is the preferred mode for many embedded applications.
MMORPG的经济比单机版难以平衡的多。
The economy is an MMORPG is far harder to balance than the single player equivalent.
单机模式:不启动所有组件,在一个节点上工作。
Standalone mode: Does not start all components and works on a single node.
我认为,甚至连单机游戏都能够提高你的交际能力。
My two cents: Even single-player games offer you a chance to refine communications and how you react with others.
你对于简单机器抱有这种想法,是很自然的事。
It's easy to see why you might think that sort of thing when you stick to simple machines.
Ambulant支持两种格式:单机版和浏览器插件。
Ambulant comes in two formats: stand-alone and browser plug-in.
这种机器看上去像是简单机器复杂化的严肃产物。
They seem like terribly serious versions of what has come to be known as Rube Goldberg machines.
大量备份与恢复解决方案同时以服务与单机产品的形式存在。
Many backup and recovery solutions exist, both as services and standalone products.
当然,大部分P 2V工具的作用远不止仅执行单机迁移。
Of course, most of these P2V tools are more than you need for single-machine migration.
今年,单机类游戏首次跌出收入的大份额,仅仅占了40%。
For the first time this year, desktop sales did not make up the majority of total revenue — they only accounted for 40% of the pie.
微软成为世界上最强大的软件公司时,大多数电脑的装配都还是单机版。
When Microsoft emerged as the world's most powerful software company, most computers were still stand-alone devices.
这种单机的评测会使得你在联网是不会遇到比你强的很多的对手。
This alone alleviates a lot of the stress that comes from getting in over your head against an opponent who is much better at the game than you are.
一个解决方案:默认实现为关闭,这样那些单机用户就可以享受这个便利了。
One solution: Implement it as off by default, so those running IE 7 on a single-user, private machine can enjoy this helpful convenience.
单机模式与伪分布模式通常用在开发或测试中,而完全分布模式通常用在生产环境中。
The standalone and pseudo-distributed modes are typically used in development or testing while the fully distributed mode is typically used in production scenarios.
最终,实现者可能很容易地在他们的工具包中犯下了一些单机测试中显示不出来的错误。
Finally, implementers may simply have bugs in their toolkits that that do not show up during stand-alone testing.
为了在一台虚拟单机上充分支持如此多的负载,海量的存储空间往往是必要的。
In order to adequately support so many workloads on a single virtual host, significant storage space is often necessary.
2000年,单机桌游占了公司总收入的85%,而联机网游却只占了15%。
In 2000, desktop game sales made up 85% of the company’s revenue, while “online” sales made up a mere 15%.
你也可以使用免费软件Celtx,或者使用性能与单机软件相同的在线剧本撰写网站。
You can also use Celtx, which is free, or one of the online screenwriting sites that offer the same power and versatility of stand-alone screenwriting software (see Resources).
这个测试的目标是验证,同样的工作在单机环境中和在利用云存储的多机环境中都能执行。
The goal is to verify that what worked in a single-machine environment also works in a multiple machine environment using cloud storage.
动态代理提供一种简单机制来调用Web服务,不需要您深入了解底层XML。
Dynamic proxies provide a simple mechanism to invoke a Web service without requiring much knowledge about the underlying XML.
根据这份协议,俄罗斯将在越南先建立两个单机容量为1.2千兆瓦的电力装置。
Under the pact, Russia will initially build two power units in Vietnam, each with a capacity of 1.2 gigawatts each.
最后一部分涉及至少短期内改变银行储备与存款货币之间简单机理关系的一些因素。
A final section deals with some of the elements that modify, at least in the short run, the simple mechanical relationship between bank reserves and deposit money.
一方面,单机设备可以保存所有的白天和黑夜,而你有时会需要使用其他的东西,如你的电话。
For one thing, the stand-alone device can be kept on all day and night, while you will occasionally need to use your phone for other things.
在这一阶段,我们的应用运行在一个客户的生产环境里面,客户的数据处理需求只需要使用单机。
At this stage, our application is running in a production environment for a customer whose data-processing requirements only warrant the use of a single machine.
对于Spring创建的对象,Spring容器已经提供了解决这些需求的简单机制。
For objects created by Spring, the Spring container already offers simple mechanisms to address these needs.
开发多人游戏与开发单机游戏的根本差别在,当用户交互而产生的任何东西都不应该在屏幕上进行修改。
A fundamental difference in developing for multiplayer use is that nothing should update onscreen in the game directly following user interaction as it does in single-player gaming.
开发多人游戏与开发单机游戏的根本差别在,当用户交互而产生的任何东西都不应该在屏幕上进行修改。
A fundamental difference in developing for multiplayer use is that nothing should update onscreen in the game directly following user interaction as it does in single-player gaming.
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