• 关键方案的其他示例可以是动画序列所需的帧速率或者应用程序所允许的最大工作集。

    Other examples of key scenarios could be the desired frame rate for animation sequences, or the maximum working set allowed for the application.

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  • 不论使用摄像机、从活动视频源录制,还是创建动画序列,视频内容都不会立即与iPod视频播放器兼容。

    Whether you use a video camera, record from a live video source, or create an animation sequence, chances are your video content won't be immediately compatible with the iPod video player.

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  • 实验结果表明,该技术不但能够生成真实感较强的树木动画序列,还能够实时模拟基于物理的树木运动。

    Experimental results show that the presented approach can animate trees realistically and naturally, and simulate physically based trees motion in real-time.

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  • 这些关键帧创造出一个序列达到动画的效果。

    These keys create the sequence that enables animation.

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  • 从组合图表下拉框“作为一个对象”中选择适当的动画对象,按序列,按序列中的元素或按类别中的元素,单击确定。

    Choose the appropriate object from the Group chart drop-down control to animate the chart as a single object, by series, by category, or by.

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  • 当序列被完成,动画展示对应的泡泡破裂。

    When a sequence is completed, an animation shows the corresponding bubbles bursting.

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  • 为了从运动序列中提取不同类型的运动片段进行人体动画创作,提出一种三维人体运动数据可视化与交互式分割技术。

    In order to get primitive actions for animation production, this paper proposes a visualization and interactive segmentation method for 3d human motion sequences.

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  • 开始所提供的演示图板中包含的操作序列,其中指定了在该属性经过动画处理后要发生的行为的选项。

    Begins the sequence of actions that are contained in the provided storyboard, with options specified for what should occur if the property is already animated.

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  • 在这个动画模型中,不同的构象状态按照它们在中央轴转动过程中的出现的顺序被排成一个时间序列。

    In this animated model, different conformational states are lined up as a temporal sequence as they would occur during rotation of the central shaft.

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  • 关键帧动画是利用计算机的运算能力,按照运动学和动力学的规律计算生成两个关键动作之间的运动动作序列的动画方法。

    Key frame animation is a kind of computer animation method. This method calculates frames between two key frames automatically according to kinematics and kinetics.

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  • 开始所提供的演示图板中包含的操作序列,并使动画控件在动画开始后具有指定的状态。

    Begins the sequence of actions contained in the provided storyboard, with specified state for control of the animation after it is started.

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  • 传统的工程动画都是以现有的三维软件为平台进行建模、获得渲染帧序列后,用流媒体文件来实现动画。

    The traditional engineering animation is realized by building the model in 3d modeling software, and then by rendering to get serial frames to form a steam-media file.

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  • 开始所提供的演示图板中包含的操作序列,并指定选项来指明当已对属性进行动画处理时应发生的行为。

    Begins the sequence of actions contained in the provided storyboard, with options specified for what should happen if the property is already animated.

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  • 开始所提供的演示图板中包含的操作序列,并指定选项来指明当已对属性进行动画处理时应发生的行为。

    Begins the sequence of actions contained in the provided storyboard, with options specified for what should happen if the property is already animated.

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