• 当您敲击键盘上的字母A(大写A)时,计算机内存中二进制的字母A是什么?

    What would be the letter A in binary inside of a computer's memory when you hit the letter A on the keyboard, for capital A?

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  • 重新安排单词需要太多的击键次数。

    Rearranging the words requires too many keystrokes.

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  • GDM中击键力学的处理和匹配。

    Processing and matching keystroke dynamics in GDM.

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  • GDM中的简单击键力学的一般方法。

    General approach to simple keystroke dynamics in GDM.

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  • 修改GDM以支持击键力学。

    Modifying GDM to support keystroke dynamics.

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  • 不同的键盘使用不同的击键和导航选项。

    Different keyboards make use of different keystrokes and navigation options.

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  • 设置读取、处理击键力学和当前释放计时。

    Setup read and processing of keystroke dynamics and current release timings.

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  • 这第一个检查将确保记录每次击键的按下和释放操作。

    This first check ensures that a press and release is recorded for every key stroke you intended.

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  • 对于本示例,仅测量击键与紧随其后的击键之间的时间。

    For this example, only The Times between a keystroke and the keystroke immediately following it are measured.

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  • 作为一种生物识别方法,击键力学相对来说不是很精确。

    As a biometric, keystroke dynamics are relatively imprecise.

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  • 对密码模糊度和测量总计时的补充是击键需求之间的精度。

    A complement to the obfuscation and total timing measurements is a precision between keystrokes requirement.

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  • 另请注意,实现击键力学要求用户能够精确地输入字符和击键。

    Also note that implementing keystroke dynamics requires the user to have character and keystroke accuracy.

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  • 上述魔术的击键会分别给出当前运行的进程和所有进程的堆栈跟踪。

    The magic keystrokes will give a stack trace of the currently running processes and all processes, respectively.

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  • 它的键盘与电流驱动的转子相连,在每次击键时,转子会多次转换。

    A keyboard was linked to rotors, powered by an electric current, which transposed every keystroke several times.

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  • 此外,击键力学是使用生物测量学进行连续身份验证的少数领域之一。

    In addition, keystroke dynamics is one of the few fields where biometrics can be used for continuous authentication.

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  • 下面的修改主要测量释放键的时间,并且提供一个实践击键的有用接口。

    The modifications below focus on measuring just the key-release timings, as well as providing a useful interface for practicing keystrokes.

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  • 清单6将添加第一个基本的击键力度相关的检查子例程:密码输入总时间。

    Listing 6 adds subroutines for the first basic keystroke dynamics-related check: total time of password entry.

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  • 此外,尽管有可能通过标准键盘支持选择跳格,但这样做会需要多次击键。

    Also, although it is possible to select the tabs through standard keyboard support, doing so can require many keystrokes.

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  • 出于测试目的,将清单7中的样例输出行取消注释以在加密之前显示击键签名。

    For testing purposes, uncomment the sample printing line in Listing 7 to show the keystroke signature before encryption.

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  • 随机的意思就是说,随意地敲击键盘一会,就像猴子试着写莎士比亚一样。

    By "random," I mean really random: Pound the keyboard for a while, like a monkey trying to write Shakespeare.

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  • 在开始修改GD m源代码之前,强烈建议建立一个测试程序来创建和实践击键力学。

    Before beginning modifications to the GDM source, establishing a test program to create and practice keystroke dynamics is highly recommended.

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  • 他们每天要处理数十亿的搜索,现在通过每一次击键他们可处理数十亿单独的小搜索。

    They were already handling billions of searches a day, now they are handling billions of individual small searches with each keystroke.

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  • 他坐在车座上,腿上搁着键盘,时而敲击键盘,并对着一个麦克风说着什么。

    He sits in the passenger seat with a keyboard on his lap, tapping occasionally and muttering into a microphone.

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  • 使用本文介绍的工具和代码,您可以创建使用击键力学连续进行用户验证的自定义框架。

    The tools and code described in this article allow you to create your own framework for continuous user verification using keystroke dynamics.

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  • 与此相反,cnee可能会在Firefox有机会处理击键事件之前输出键盘事件。

    Conversely, it's possible for cnee to print out keyboard events before Firefox has a chance to process the keystrokes.

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  • 在身份验证或检验环境中使用击键力学的挑战是把可接受的变化与不正确的凭证辩别开来。

    The challenge in using keystroke dynamics in an authentication or verification context is to discern acceptable variations from incorrect credentials.

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  • 本文将使用示例代码来演示击键力学如何在验证及连续数据输入环境中增强应用程序安全性。

    This article USES example code to demonstrate keystroke dynamics for enhancing the security of your applications in authentication and continuous data entry contexts.

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  • 要考虑的相对简单的更改是根据窗口名称指定不同的击键或鼠标事件,然后发送给应用程序。

    A relatively simple change to consider is specifying different keystrokes or mouse events to send to an application based on the window name.

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  • 如果另外一次击键在计时器停止之前,则原来的计时器将被取消,同时创建一个新的计时器。

    If another key stroke comes in before the timer goes off, the original timer is canceled and a new timer is created.

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  • 例如,自动化并不模拟对textBox 1控件的各次击键,而是直接设置text属性。

    For example, instead of simulating individual keystrokes into the textBox1 control the automation sets the text property directly.

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