北地的传送门有时候会失效(…?)
使用横跨东面桥上的传送门传送回烈焰之痕。
Use the portal across the bride to the east to teleport back to The Flamewake.
随机传送门,每次进入会在随机的出口出来。
These follow standard permissions of gates, but have a random exit location every time a player enters.
你好,传送门骑士。
你可以从传送门,“召唤蜂群”和蜂巢得到他们。
安娜在保密协定上签了字,罗宾随之打开一扇传送门。
Ana signs the NDA, and Robyn opens a portal. "We've got a private island;".
传送门2是有史以来最有趣、最笔锋犀利的游戏,这一点无可厚非。
To say Portal 2 is the funniest, most sharply written game of all time isn't even a controversial statement.
传送门2是有史以来最有趣、笔锋最犀利的游戏,这一点无可厚非。
To say that Portal 2 is the funniest, most sharply written game of all time isn't even a controversial statement.
从传送门出来,玛维和她的战士们发现身处外域粉碎的星球上。
Emerging from the portal, Maiev and her soldiers found themselves on the shattered planet of Outland.
这次攻击失败了,并且似乎丝毫无损的无畏舰通过传送门逃向方舟。
This attempt failed, and it appeared the Dreadnought survived unscathed, escaping through the Portal to the Ark.
这个星界传送门可以将你传送到达拉然,我会一直打开它,你可以随时回来。
This Astral Portal will return you to Dalaran whenever you wish, Farseer. I will keep it open so that you may return here any time.
传送门2的一些新特点是玩家未曾经历过的——鲜明的角色、机智的对白和极其荒诞的故事情节。
Portal 2 gives gamers something they are not accustomed to-memorable characters, witty dialogue, and a truly fantastic story.
令人惊奇不已的是,传送门所想象的反乌托邦未来,也同时昭示着游戏中交互式故事系统的光明未来。
Surprisingly enough, the dystopian future that Portal imagines also promises a very bright future for interactive storytelling in games.
令第一部传送门如此富有新意的因素并非是那种将故事和盘托出的方式,而是让玩家“发现故事”的技巧。
What made the first Portal so remarkably innovative was the way it allowed players to discover the story, rather than having it dictated to them directly.
兵营可以升级为曲光传送门,这个可以让你传送兵营里可以生产的兵,当然冷却时间也很长。
Your Gateway can be converted to a Warp Gate. They can then warp the same units that they can produce and with a quite long cooldown between each unit.
当然啰,即使痛苦女士堵塞住了所有的传送门,也并不意味着恶魔们会放弃设法溜进来的尝试。
'Course, just because the Lady of Pain's blocked the doors doesn't mean the fiends quit trying to get in.
当她击退对手之后,她找到了新目标:她四处旅行,为星群、以及她自己的计划制造了许多传送门。
She fought back against her oppressors, finding a newfound purpose in her life. She traveled the world, creating many portals for her masters and items of her own devising.
一股被称作“星群”,犹如恒河沙数的异界力量许诺给予她力量,只要她制造一个传送门来召唤它们。
She was promised untold power by strange, alien beings known as star-spawn from beyond the world. All she had to do was to create portals to summon them.
伊莱认为他们的传送门是串列式的,类似我们的卡拉比.亚机型,可是他们没有把暗能量方程式算进去。
Eli thinks their portals are string-based, similar to our Calabi-Yau model, but they've failed to factor in dark energy equations.
那些有传送门的地城只是因为它们是那些应该有传送门的地城,没有传送门的只是些普通的地窟或者洞穴。
Also that dungeon had magical portals because it's the type of dungeon that would have magical portals. It wouldn't have magical portals if it was a normal cave.
坐落于永恒之井湖畔的辛-艾萨琳就是上层精灵贵族们打开通往扭曲虚空的传送门,召唤燃烧军团到艾泽拉斯的地方。
Situated on the shores of the Well of Eternity, Zin-Azshari was where the aristocratic Highborne first opened a portal into the Twisting Nether and invited the Burning Legion to invade Azeroth.
传送门2可能不完全像上一部作品那样充满“瓶中闪电”似的、令人耳目一新创意,但是在剧情方面异曲同工,取得了值得称道的成就。
Portal 2 May not quite pack the same lightning-in-a-bottle sense of revelation as its forebear, but it succeeds admirably at following in its storytelling footsteps.
达到这种境界——能够将环境细节制作的如此引人入胜,以至于玩家会查看每一处隐蔽的裂缝寻找故事线索——的游戏系列,传送门还是第一个。
Portal is just the first game franchise to craft these environmental details so compellingly that players scan every hidden crevice for narrative-enriching clues.
以2007年的游戏《传送门》为例,在这款现代游戏里,玩家需要在特定的障碍中靠心灵感应传送他自己或者道具来解决一系列难题。
Take 2007's "Portal." In the modern game, a player has to solve a series of puzzles by teleporting himself or items around certain obstacles.
以2007年的游戏《传送门》为例,在这款现代游戏里,玩家需要在特定的障碍中靠心灵感应传送他自己或者道具来解决一系列难题。
Take 2007's "Portal." In the modern game, a player has to solve a series of puzzles by teleporting himself or items around certain obstacles.
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