• Command-line (db2advis) walkthrough.

    命令行(db2advis)讲解。

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  • This will not be an exhaustive walkthrough.

    这将不是详尽的介绍。

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  • A future article will provide a more thorough walkthrough of virtual applications.

    我将在今后单独撰写一篇文章详细描述虚拟应用程序。

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  • This completes the walkthrough of all of the functional components we have in this program.

    至此,我们在这个程序中使用的所有功能性组件就介绍完了。

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  • That's the end of this walkthrough tutorial.

    这个初步的教程到此结束。

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  • For more details and a walkthrough of an application, see the Notepad Tutorial.

    更多应用程序细节和攻略请参考记事本教程。

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  • Has studied virtual walkthrough technique, and has designed the corresponding modules.

    研究了系统虚拟漫游技术,设计了相应的模块。

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  • This walkthrough demonstrates how to profile an application to identify performance problems.

    本逐步解说将示范如何剖析应用程序以找出效能问题。

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  • This method of separating the entity types from the model is demonstrated in this walkthrough.

    本演练中将演示将实体类型与模型分离的这一方法。

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  • This walkthrough demonstrates creating a smart tag that recognizes Fahrenheit temperature strings.

    本演练演示如何创建可识别华氏温度字符串的智能标记。

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  • In the system, the application of VRML assured the real time interaction and walkthrough on the Internet.

    系统中VRML的应用保证了其在互联网上的实时交互和漫游效果。

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  • For this little walkthrough, however, start by making a local, writable copy of the samples directory off the EDK CD-ROM.

    但是,对于本文的小实践,先从制作EDK CD - ROM示例目录的一个本地可写副本开始。

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  • They have picked out oneor several potential winners from among your ideas and are keen to walkthrough tweaks and changes with you.

    他们从你的想法中挑选了一个或几个潜力股,并期待与你一起调整这些想法。

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  • This paper studies the resources scheduling problem in virtual real image-based walkthrough system and presents relative algorithm.

    针对虚拟实景空间漫游系统中资源调度问题进行了研究,提出了相关算法。

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  • Recently, terrain walkthrough has been widely used in computer games, VR, flight simulations, military mission planning and GIS etc.

    近年来,地形漫游已经广泛应用于电子游戏、虚拟现实、飞行模拟、军事演习以及GIS等各个应用和研究领域。

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  • This guide’s Campaign walkthrough tends to be conservative and deliberate, with an emphasis on exploring fundamental aspects of the game.

    本攻略旨在以保守稳妥和从容不迫的态度关注于游戏基本层面的探索。

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  • The developer performs a 1 - to 2-hour walkthrough of the comments with the reviewers and reaches consensus on an action plan for each comment.

    开发人员与评审人员一起执行1到2个小时的注释预排,并为每一个注释达成一致的行动计划。

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  • This method can be used in the VR environment walkthrough system with relatively complex region, and no special sampling device is required.

    该方法可以用于漫游区域比较复杂的VR场景漫游系统,而且不需要使用专门的采样设备。

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  • The project template for code refactoring doesn't include a usable demo, but the same techniques shown in the Quick Fix walkthrough can be used here.

    为代码重构所提供的项目模板中并没有包含可用的演示程序,但是在此我们可以使用快速修正教程中所展示的相同技术。

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  • We'll start with a walkthrough of the technologies, and then discuss the tooling and runtime that enable implementations based on those technologies.

    我们将首先演练相关技术,然后讨论支持基于这些技术的实现的工具和运行时。

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  • Code walkthrough-review the code with an explanation of how it all fits together so you can easily extend it for other types of metadata and sources.

    代码详解—本部分详细解释源代码各部分如何相互配合,以便您可以针对其他类型的元数据和源轻松扩展它。

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  • A walkthrough of how to use a certain feature or technology of KDE. Required experience level can vary from absolute beginner to seasoned developer.

    如何使用KDE的某项功能或特性的介绍。所需的经验可以从未入门的初学者到有多年经验的开发者不等。

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  • Realistic infrared image synthesis of targets and their background is the key techniques to produce infrared scene and realize its virtual walkthrough.

    目标与地面背景的真实感红外图像合成是红外场景生成和实现其虚拟实时漫游的关键技术。

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  • In this walkthrough, you will work with the debugger, which allows you to step through the page's code line by line and examine the values of variables.

    在本演练中,将使用调试器,它使您可以逐行通过页面代码,并检查变量值。

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  • This paper presents a path planning algorithm about virtual human walkthrough in 3d obstacles environments, which is based on the representation of virtual environments.

    提出了虚拟人在3d障碍环境中进行漫游的路径规划算法,该算法以虚拟环境的表示为基础。

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  • For convenience, we subdivide the overall development effort into a number of incremental sub-tasks. In this installment we provide a detailed walkthrough of the following subtasks.

    为了方便起见,我们将整个开发工作划分为多个增量型的子任务。

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  • Then, a heuristic breadth-first search is applied for path planning to find an optimal path from an original position to an aim, directing virtual human walkthrough in environments.

    然后,用启发式宽度优先搜索算法进行路径规划,产生从初始位置到目标位置的最优路径,引导虚拟人对环境进行漫游。

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  • In this paper, we briefly introduce some relevant techniques of VR virtual modeling and virtual walkthrough, and we design and implement a virtual campus walkthrough system based on PC.

    本文在对虚拟现实、虚拟建模、虚拟漫游等相关技术作了介绍,并设计与实现一个基于PC机的桌面式校园虚拟漫游系统。

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  • The paper realizes many significant scheduling algorithms mainly including rapid panorama reflection, intelligent virtual objects prediction and memory schedule in virtual walkthrough system.

    实现了虚拟漫游系统中的一些关键的调度算法,主要包括全景图的快速重投影算法、虚拟对象的智能预测算法和内存调度算法。

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  • The paper realizes many significant scheduling algorithms mainly including rapid panorama reflection, intelligent virtual objects prediction and memory schedule in virtual walkthrough system.

    实现了虚拟漫游系统中的一些关键的调度算法,主要包括全景图的快速重投影算法、虚拟对象的智能预测算法和内存调度算法。

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