• The volume rendering method does shading processes to all of the volume data directly, maintains the details of the medical images, and achieves better render results.

    其中的体绘制方法直接对所有的体数据进行处理,有利于保留三维医学图像的细节信息,具有较好的绘制效果。

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  • Ray casting is a widely recognized method for high quality volume rendering.

    光线投射是一种高质量的体绘制方法。

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  • The author proposes a view selection method for volume rendering algorithm. It combines the formulation of entropy with the ray-casting algorithm to objectively evaluate the quality of view.

    作者提出了一种视图选择方法,它将信息熵公式与光投射算法结合在一起能够对体绘制中所选视图质量的优劣做出客观的评价。

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  • To present the structure of three-dimensional magnetosphere, the method of visualization of three-dimensional magnetosphere with the technique of direct volume rendering was promoted.

    为了准确表现三维磁层的结构,提出了一种用直接体渲染技术对三维磁层粒子进行可视化的方法。

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  • Method Before volume rendering we transfer each slice of volume into an array indexed by the value of voxels, element in which stores the position of each voxel.

    方法在体绘制前,将每个体数据的每个层片编码成以体素值为序的有序数组。

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  • By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.

    该算法将阴影图和阴影体算法相结合,先通过阴影图绘制出阴影的轮廓,再利用阴影体算法更新轮廓处象素的模板缓冲值。

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  • The key techniques of the rendering of vector data over 3d terrain based on stencil shadow volume algorithm are detailed and the effectiveness of this method is test-proven.

    详细论述了基于模板阴影体算法矢量数据绘制的关键技术,并通过试验验证了该方法的有效性。

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  • This paper presents a measurement method based on volume rendering that any position can be measured.

    对此,提出了一种在体绘制基础上可对任意部位进行测量的方法。

    youdao

  • This paper presents a measurement method based on volume rendering that any position can be measured.

    对此,提出了一种在体绘制基础上可对任意部位进行测量的方法。

    youdao

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