Oriented toward the development of a 3D visual modeling system for geological and mining engineering, a voxel- based algorithm for computing underground excavation volume is proposed.
根据地矿工程体视化仿真系统研究工作的需要,提出了一种基于体素的地下采掘工程量的计算方法。
Oriented toward the development of a 3D visual modeling system for geological and mining engineering, a voxel- based algorithm for computing underground excavation volume is proposed.
根据地矿工程体视化仿真系统研究工作的需要,提出了一种基于体素的地下采掘工程量的计算方法。
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