• With the evolution of virtual reality technology, tourism will increasingly become a combination of physical and virtual worlds.

    随着虚拟现实技术的发展,在旅游业中现实与虚拟将日益紧密结合。

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  • One booming area is in virtual worlds.

    虚拟世界是一个蓬勃发展的领域。

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  • What did we learn about hosting meetings in virtual worlds?

    关于在虚拟世界主持会议的经验。

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  • For the users, it was a new fusion between real and virtual worlds.

    对用户而言,它是现实和虚拟世界一种新的融合。

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  • Microsoft views virtual worlds as the natural evolution of online presence.

    微软视虚拟世界为网络在线形象的自然演化。

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  • But that is now starting to happen with social networks and virtual worlds.

    而这已经开始发生在社会网络和虚拟世界中。

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  • FANS of online games are used to battling for their lives in virtual worlds.

    网络游戏迷习惯在虚拟世界里为生存而战。

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  • Over 230 attendees used a combination of virtual worlds and wikis to communicate.

    超过230位与会者使用虚拟世界和wikis的组合进行交流。

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  • It is not just office workers who are taking their first steps into virtual worlds.

    并不止是办公室人员向虚拟世界迈出了他们的第一步。

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  • As with any novel technology, virtual worlds bring new opportunities and new problems.

    和其他的新兴科技一样,虚拟世界机遇与问题并存。

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  • IN VIRTUAL worlds you may be able to fly, but the laws of economic gravity still apply.

    在虚拟世界中虽然人可以自由飞翔,但是经济规律却依然存在。

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  • For example, virtual worlds such as Second Life were seen by 73% as having no business value.

    比如,73%的人认为像“第二人生”(Second Life)这样的虚拟世界网络没有商业价值。

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  • In this series, learn how virtual worlds can be applied within an enterprise to save money and time.

    在本系列中,学习如何在企业中应用虚拟世界以节省资金和时间。

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  • As Alex Iskold explained, on one hand we have the rapid rise of Second Life and other virtual worlds.

    就像Alex Iskold说明的,一方面我们有第二人生和其它虚拟世界的快速增长。

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  • Identity flexibility is not only an interesting question, but also a key feature of virtual worlds.

    身份灵活性不仅是一个有趣的问题,也是虚拟空间的一个关键特性。

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  • But one thing that most virtual worlds have in common is that they are places for play, not practicality.

    但是这些虚拟世界有一个共同之处,它们都是用来玩的,不是用来干实事的。

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  • Video games: Existing virtual worlds are built on closed, proprietary platforms, like early online services.

    视频游戏:就像早期的在线服务那样,现有的虚拟世界都是建造在封闭,独有的平台之上。

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  • This first article briefly explores the history of virtual worlds and introduces the notion of virtual spaces.

    第一篇文章简要介绍虚拟世界的历史和虚拟空间 的概念。

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  • To create views of a system that are both dynamic and three-dimensional, we can look to virtual worlds for help.

    要创建系统的动态和三维视图,我们可以向虚拟世界寻求帮助。

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  • IBM has a long history of exploring virtual worlds technologies for businesses and non-profit organizations (see Resources).

    IBM长期致力于为企业和非赢利组织开发虚拟世界技术(见参考资料)。

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  • Many of the serious USES of virtual worlds were on show at a conference held in September at Coventry University in England.

    9月在英国考文垂大学召开的会议上展示了许多虚拟世界真正的现实应用。

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  • The tensions between old and virtual worlds — the national and the supranational — will characterize much 21st century drama.

    旧世界与虚拟世界——国家与超级国家——之间的紧张关系将成为21世纪这出历史大剧中很长时间内的特点。

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  • Facebook is unprecedented not only in its scale but also in its ability to blur boundaries between the real and virtual worlds.

    Facebook不止在用户数量上是空前的,它模糊现实和虚拟世界之间界限的能力也是前所未有的。

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  • Cross Reality is about connecting "location-specific 3d animated constructs" in virtual worlds to in-building sensor installations.

    交叉现实的目的就是把网络虚拟世界中的3d建筑物和现实世界中的传感器连接在一起。

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  • Virtual property, which you gain through Web games, social networking sites and virtual worlds, is a billion dollar global industry.

    虚拟财产是一项价值十亿美金的全球性产业。你可以通过网络游戏,社交网站以及虚拟世界来获取这些财产。

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  • Forrester says that virtual worlds are ripe for use by business, but the way that vendors have presented themselves has been off the mark.

    Forrester认为虚拟世界已经为商业用途做好了准备,但是厂家的做事方法却不妥。

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  • Forrester says that virtual worlds are ripe for use by business, but the way that vendors have presented themselves has been off the mark.

    Forrester认为虚拟世界已经为商业用途做好了准备,但是厂家的做事方法却不妥。

    youdao

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