A new method of adaptable rendering for interacting in Virtual Environment (VE) through the use of different visual acuity equations is proposed.
提出了一种在虚拟环境中利用不同的视觉敏锐度公式进行自适应渲染的新方法。
To increase the speed of a virtual environment, we present and implement a speed up method for dynamic rendering.
为提高虚拟环境的运行速度,我们提出并实现了一种动态绘制加速方法。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
The paper describes the development of haptic rendering in virtual environment.
介绍了虚拟环境下基于物理模型的触觉渲染技术和算法。
The modeling and rendering technology of virtual environment can be separated into two types, graphic based rendering and image based rendering.
实拟场景的建模和画造技巧通常否以开为两类,基于图形的画造技巧和基于图像的画造技巧。
The modeling and rendering technology of virtual environment can be separated into two types, graphic based rendering and image based rendering.
实拟场景的建模和画造技巧通常否以开为两类,基于图形的画造技巧和基于图像的画造技巧。
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