One writer suggests grouping games into four classes depending upon the elements of competition, chance, mimicry, or vertigo (motion alone, i. e. , teeter-tottering).
一位作家建议根据竞争、博彩、模仿和平衡(如跷跷板等运动)的要素将游戏分成四类。
One writer suggests grouping games into four classes depending upon the elements of competition, chance, mimicry, or vertigo (motion alone, i. e. , teeter-tottering).
一位作家建议根据竞争、博彩、模仿和平衡(如跷跷板等运动)的要素将游戏分成四类。
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