• One for the sand and one for the road blended together into one material with a "Vertex Map" and masked with Cinema4D layers.

    砂石,一种是被vertex map混合道路材质,并且被覆盖到了C4D图层里。

    youdao

  • Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.

    采用C4D图层vertex map现在作为蒙版默认通道使用,同时道路纹理上层,而砂石纹理在下曾。

    youdao

  • Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.

    相应地如果需要立方体正面左下角映射纹理左下角,必须将纹理坐标(0,1)指派给顶点0。

    youdao

  • It looks at each target face's direction as defined by it's vertex normals and calculates the new lighting solution by offsetting it with the information from the normal map.

    通过顶点法线定义方向察看每个目标然后根据来自法线贴图信息通过补偿它来计算新的灯光效果。

    youdao

  • It looks at each target face's direction as defined by it's vertex normals and calculates the new lighting solution by offsetting it with the information from the normal map.

    通过顶点法线定义方向察看每个目标然后根据来自法线贴图信息通过补偿它来计算新的灯光效果。

    youdao

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