P1 p2 v1 v2 and here is the final situation.
这是初始状态,p1,,p2,,V1,,V2,--,so,here,is,the,initial,situation,这是末状态。
The speeds remain the same v2 v1 and this is v2.
速度保持不变,仍然是v1和。
However these features will be out of scope for v1.
然而第一版将不会包含下面这些特性。
Complex Schema support with SDO (based on EMF SDO v1).
使用SDO支持复杂的模式(基于EMF SDOv 1)。
Among these capabilities, users of V1: Agile Team can.
通过这些功能,“V 1:敏捷团队”的用户可以做到。
One-half m1 m2 divided by m1 plus m2 times v1 squared.
1/2乘m1m2除以2,再乘以v1的平方。
And so this now equals m1 plus m2 times the new v1 prime.
也就是m1与m2之和2,乘以新的v。
After the collision, m2 and m1, let it have a velocity v1 prime.
在碰撞之后,的速度为v2,m 2, has,a, velocity, v 2,prime,使m1的速度为v1。
The embedded message descriptor is always a V1 MQMD structure.
嵌入式消息描述符始终是V1 MQMD结构。
M1 We have an object m1 here, v2 speed v1, object m2, speed v2.
这里有物体,速度v1,物体m2,速度。
Figure 37 shows V1, which indicates the source template version before migration.
图37显示的是V1,它指出迁移之前的源模块版本。
To find v1 prime and to find v2 prime, it's clear that you now need two equations.
为了求得v1,为了求得v2,很确定的是,你需要两个方程序。
That's the change in entropy in expansion, free expansion of a gas, V2 from V1 to V2.
这是扩散中的熵变,气体的自由扩散,从V1到。
And during the next four minutes, you will see that a few times do I call it v1 prime.
在接下来的四分钟,你们会看到有几次,我称之为v1。
For a limited time V1: Agile Team is available for free for an unlimited number of users.
在某个时间范围内,“V 1:敏捷团队”的用户数量不会受到限制。
V3 Here's the V4 over V3, V1 oops, sorry. V2 over V1, this is equal to the inverse of this.
所以就是这里的V4除以,哦,对不起,V2除以,它是它的倒数。
The resource for list of roles within an application is /p8/bpm/v1/appspaces/{appspace}/myroles.
应用程序中角色清单的资源是 /p8/bpm/v1/appspaces/{appspace}/myroles。
This version provides a complete implementation of the UDDI V1 application programming interface.
这个版本提供了UDDIV1应用程序编程接口的一个完整实现。
Editing tool with colorization, completion, and parameter tips (may only work on live objects in v1).
带有语法着色,自动完成和参数提示的编辑工具(可能只在1.0版本的存活对象中可用)。
If m1 equals m2, you have two downstairs here and two upstairs and you see that v2 prime equals v1.
若m 1与m2相等,你有两个分母两个分子,你看到v2与v1相等。
It's the same before as it is afterwards, so this must be m2 times v2 prime minus m1 times v1 prime.
与碰撞之后相同,它是m2乘以v2’,负m1乘以v1
As discussed above, an MQMDE structure is added by the queue manager if the message descriptor is V1.
如上所述,如果消息描述符是V 1,MQMDE结构由队列管理器添加。
Since you cannot modify Baseline here, because it is read-only, you make that change to Baseline V1 instead.
在这里您不能编辑基线,因为它是只读的,您可以对BaselineV1作出变更。
The job of pack is to return a string containing the values v1, v2,... packed according to the given format.
Pack的任务是返回一个包含根据给定格式对v 1、v 2、…的值进行压缩的字符串。
Let's say that: V1 and: V2 are host variables, with: V2 containing a date value. Now, consider this predicate.
我们假设:V1和:V 2是主机变量,:V2包含一个日期值。
Profile diff 'ing - This is one of those features the team really wanted to do in V1 of the profiler but couldn't.
profilediffing—在编写V 1版本的profiler时,我们本来很希望加入这个特性,不过最后还是去掉了。
If you look at that equation - when m2 goes to zero — 0 this is zero, this is zero — notice that v1 prime equals v1.
如果你看方程,当m2趋向于0时-,这里是0,这里也是-,注意v1与v1相等。
- and you have to massage the algebra a little bit-- m2 minus one-half m1 m2 divided by m1 plus m2 times v1 squared.
,你得用点代数知识-,负的1/2m1乘2,除以2,乘以v1的平方。
If the application is using a V1 MQMD, the queue manager will add an MQMDE structure to the message data automatically.
如果应用程序使用的是V1MQMD,队列管理器会自动添加MQMDE结构到消息数据中。
Now if after the collision 2 object one and object two have a different velocity, we will call it v1 prime and v2 prime.
如果碰撞后,物体1和物体,获得不同速度,叫它们为v1和v2。
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