Rendering of services in a uniform manner can be done using different techniques. Depending on the service implementation, rendering can involve.
可以通过使用不同的技术来以唯一的方式呈现服务。
In order to overcome the non-uniform phenomenon and the dependency on orientation when rendering, a block rule by marking the region of interest in objective space is presented.
为解决面标记策略中着色与切割时存在的着色不均和方向依赖性问题,本文通过在物体空间中标记感兴趣区域,提出块标记策略的实时着色与实时切割技术。
In order to overcome the non-uniform phenomenon and the dependency on orientation when rendering, a block rule by marking the region of interest in objective space is presented.
为解决面标记策略中着色与切割时存在的着色不均和方向依赖性问题,本文通过在物体空间中标记感兴趣区域,提出块标记策略的实时着色与实时切割技术。
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