In the top viewport, create a Target Direct light that lights the cloud tunnel from the side.
在顶视图中,创建一个目标平行灯,从侧面照亮云层隧道。
In the Top viewport, select all of the spoke objects and mirror them using object Snap 'Cen'.
在俯视图中,选择所有的轮辐,以中心为参照点镜像。
In the Top viewport, select the handle and the button. Mirror the surfaces, using Object Snap 'Mid.
在俯视图中,选择手柄及按钮,选择目标捕捉中点,对面进行镜像。
Create a target Direct light in the top viewport, so it lights the teapot from behind, and place the target in the center of the teapot.
在顶视图中创建一个目标平行光,这样它从后方照亮了茶壶,将它的目标点放到茶壶的中心。
Next click on the 'create object' button and in the top viewport place whatever objects you like (boxes, cylinders, spheres, humans) in your scene.
接下来点击'createobject '创建物体按钮,在顶视图中放置你所喜欢的任何物体(boxes盒子,cylinders圆柱,spheres球体,humans人类)到你的场景中。
As you can see, only half of the rail is swept, because the sweep starts from middle, where the profile curve is positioned. Select the surface and mirror it in the Top viewport as shown below.
就像你看到的,只有一半轨迹被扫描,因为是从轮廓曲线中点的位置开始的,选择面,然后在俯视图中进行镜像,如下图。
For example, when a top-level window is moved completely off-screen or a child object is moved outside the boundaries of the container's viewport.
例如,在顶级窗口完全移动到屏幕之外或者某个子对象移动到容器视区边界外部的时候。
For example, when a top-level window is moved completely off-screen or a child object is moved outside the boundaries of the container's viewport.
例如,在顶级窗口完全移动到屏幕之外或者某个子对象移动到容器视区边界外部的时候。
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