Tone mapping is performed in two places within the code: once in Render as part of the final shader pass to compose the glare textures onto the scene, and once as part of the bright-pass filter.
色调映射执行两处代码;一处是在渲染中作为最终着色器的一部分传给合成的耀光纹理到场景中,一处是作为光亮过滤器的一部分。
It is shown that the tone jamming rejection performance of the adaptive optimal filter scheme is superior to those of other two schemes, whichever precision is used.
双精度或单精度编程,其自适应最佳滤波器方案的单频干扰抑制性能,均优于其它两种方案。
The bright-pass filter USES tone mapping to first determine what areas of the final scene image will be bright, and then it excludes the remaining data.
光亮过滤器使用色调映射首先测定哪个最终场景图像区域将被照亮,然后排除剩余数据。
The principle of the tone detection circuit is also studied and a method of designing the filter is given. At last, the coefficient corresponding to the filter is calculated.
本文简单地讨论了调制解调器的单音检测电路的原理,分析了相应的滤波器设计方法,并给出了具体计算结果。
The filter section uses switched capacitor techniques for high-and low-group filters and dial-tone rejection.
在滤波部分,高组滤波和拨号音频滤波等使用了开关电容技术。
The filter section uses switched capacitor techniques for high-and low-group filters and dial-tone rejection.
在滤波部分,高组滤波和拨号音频滤波等使用了开关电容技术。
应用推荐