The Interchange profile supports geometry, texturing, basic lighting, and animation, and is designed primarily to transfer data between applications.
Interchange配置文件可以支持几何、结构、基本光源和动画,它主要用来在应用程序之间转换数据。
For these you don't use any of the commands described here, instead you define your own vertex and fragment programs where you do all lighting, texturing and anything else yourself.
这篇文章中描述的任何命令都不会用来操作逐像素光照,你可以通过自己定义的顶点和片段编程来实现这个效果。
Profile supports geometry, texturing, basic lighting, and animation, and is designed primarily to transfer data between applications.
配置文件可以支持几何、结构、基本光源和动画,它主要用来在应用程序之间转换数据。
The function call to SetRenderState sets up the rendering state variables within RM to control the lighting, shading and texturing otions.
这个函数设置了展现状态变量来控制如光源、阴影和材质等。
The tutorial also touches on basic texturing, lighting and animation.
这个教程同样接触基础的贴图,灯光和动画。
However, lighting and texturing are also treated.
然而,照明设备和构造也被对待。
However, lighting and texturing are also treated.
然而,照明设备和构造也被对待。
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