• First, let's start off by just transforming the plane vertices into clip space and setting their texture co-ordinates.

    首先我们将经过变换处理平面顶点放入到裁剪空间里,然后设置的纹理坐标。

    youdao

  • So there is no one-to-one correspondence between mesh vertices and texture and color vertices.

    所以网格顶点材质颜色顶点压根儿没有一一对应的关系

    youdao

  • So there is no one-to-one correspondence between mesh vertices and texture and color vertices.

    所以网格顶点材质颜色顶点压根儿没有一一对应的关系

    youdao

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