First, let's start off by just transforming the plane vertices into clip space and setting their texture co-ordinates.
首先,让我们将经过变换处理的平面顶点放入到裁剪空间里,然后设置其的纹理坐标。
So there is no one-to-one correspondence between mesh vertices and texture and color vertices.
所以网格顶点与材质颜色顶点压根儿没有一一对应的关系。
So there is no one-to-one correspondence between mesh vertices and texture and color vertices.
所以网格顶点与材质颜色顶点压根儿没有一一对应的关系。
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