• For many sample-based texture synthesis algorithms using markov random field model, the size of neighborhood determines the quality and speed of texture synthesis.

    在许多采用马尔可夫随机场模型的基于样图的纹理合成算法中,邻域的大小决定着这些合成算法的纹理合成质量和合成速度。

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  • In the preprocessing stage, the global distribution of feature points in the sample texture was analyzed and structural coordinates of the sample texture were computed.

    在预处理阶段,分析纹理样图中特征点的全局分布,并计算样图结构坐标。

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  • To animate the 2d particles, the sample USES a series of animated particle texture frames stored in a volume texture.

    为了使2d粒子产生动画,这个实例使用了一系列储存在体积纹理中的动画粒子纹理桢。

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  • Texture. FTLinear Sample the four nearest pixels, and linearly interpolate them.

    采样最近的四个像素,合并他们的线性差值。

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  • A group of filters (ICA filters) is extracted from the sample texture images using ICA method.

    针对纹理图像分类问题,本文提出了一种应用ica滤波器技术提取图像纹理特征的方法。

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  • With the rapid development of computer 3d graphics and the increasing need of large size and high quality texture in recent years, sample-based texture synthesis became a hot research area.

    随着近些年来计算机三维绘图能力的飞速提高和对大尺寸高质量纹理的强烈需求,基于样图的纹理合成成为热门研究领域之一。

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  • With the rapid development of computer 3d graphics and the increasing need of large size and high quality texture in recent years, sample-based texture synthesis became a hot research area.

    随着近些年来计算机三维绘图能力的飞速提高和对大尺寸高质量纹理的强烈需求,基于样图的纹理合成成为热门研究领域之一。

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