• Often, 3d games on Android suffer from low texture resolution, but Skies of Glory is actually quite good in that department.

    通常,在Android上的3d游戏质感不强,这点饱受诟病,但是天空荣耀却在那方面做得相当的出色。

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  • The first virtue of personal computers is the high resolution of images Compared with TV sets, personal computers can provide pictures with realistic color, texture and details.

    个人电脑的第一个长处是成功地解决了图像问题,与电视机相比,个人电脑提供的画面色彩自然,结构逼真,清晰度高。

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  • The experimental result indicated this algorithm can complete the wide range, the high resolution remote sensing image texture mapping highly effectively.

    实验结果表明,该算法可高效地完成大范围、高分辨率遥感图像纹理的映射。

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  • And we have realized the algorithm whose rendering speed is independent of the complexity but only deponds on the resolution and other parameters of the volumetric texture.

    本文算法的绘制速度只与体纹理分辨率等参数有关而与模型的几何复杂度无关。

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  • This setting will set the maximum resolution used for the texture in the simulator.

    此设置将设定最大解析度用于纹理在模拟器。

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  • In the high resolution remote sensing image, the details of objections are more clear than TM and MSS images, showing great texture and structure information.

    在高分辨率卫星影像中,目标地物的细节比TM和MSS影像更为清晰,呈现出大量的纹理与结构信息。

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  • Using limited values of the texture function or a few of its coefficients to carry out texture analysis is the so called low resolution texture analysis.

    低分辨织构分析指用有限的织构函数值或少量的织构系数进行织构分析的方法。

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  • This article mainly researches on the algorithm of extracting rivers and roads in high resolution SAR images, using the method of combining texture, area, and space structure features.

    本文针对高分辨率SAR影像进行城区河流、道路提取的算法研究,提出将纹理、面状和空间区域三种特征结合的方法。

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  • Image structure information, such as edges and texture, is robust to the illumination change and is the main characteristic of man-made object in high resolution remote sensing imagery.

    图像结构信息,如图像的边缘、纹理等,是图像特征的一种,结构信息不易受照度变化的影响,同时是高分辨率遥感图像中的人造目标特性的主要表现形式。

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  • High-resolution satellite image provides abundant shape structure and texture information of landscape objects and it becomes important data source in field of city research.

    高分辨率卫星影像包含着地表目标丰富的形状结构和纹理信息,使其成为城市研究的重要数据源。

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  • This paper presents a new small target detection approach, which is based on multi resolution distance map and background texture analysis.

    本文提出了一种基于背景纹理分析和多尺度距离像分析的目标检测方法。

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  • In order to overcome the weakness of statistical texture segmentation method, a new unsupervised texture segment algorithm, based on multi-resolution statistical model, was present.

    针对基于统计的纹理分割算法存在的不足,提出了一种新的多分辨模型下的无监督统计纹理分割算法。

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  • The current average resolution is 101 mega pixels per texture.

    目前的平均分辨率为101万像素的每个纹理。

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  • Texture mapping technique maps texture onto surface of 3-D object, generating no interruption anywhere and having fine resolution.

    纹理映射把纹理图像映射到三维物体表面上,在物体各表面上纹理不会变形和间断,而且有很好的分辨率。

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  • In this paper, an effective image-based modeling method on the lunar surface ve is proposed, which utilizes the multi-resolution geometric modeling and the multi-texture mapping technique.

    本文以基于图像建模技术为基础,采用多分辨率建模技术和多重纹理映射技术,提出了一种高效的对月面虚拟环境进行建模的方法。

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  • If your file texture is above this resolution, a swatch will not be created until explicitly requested.

    如果你的贴图分辨率大于这个分辨率,这个样本不会生成除非明确要求。

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  • The experiments showed that the texture of the interpolated images can be retained with high resolution. There are many advantages of the algorithm, i. e. reducing memory and time;

    实验结果表明,采用该算法进行插值计算,可较好地保留图像的纹理特征,获得高分辨率图像。

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  • This paper aims to simplify 3D models with texture attributes. An appearance-preserving multi-resolution simplification algorithm based on half-edge collapse operation is proposed.

    针对附有纹理属性的网格模型,提出并实现了一种保持模型基本外观和形状特征的多分辨率网格简化算法。

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  • In the base of pyramid model, this paper designed a new method for the genegration of multi-resolution texture with OOP. Some related problems are also discussed in this paper.

    本文在金字塔塔模型的基础上,运用面向对象思想,设计了多分辨率纹理数据的生成方案,对其流程进行了具体实现,对一些相关技术进行了讨论。

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  • We first introduce algorithms of 2D texture super-resolution.

    本文提出了一种简易的三维表面纹理超分辨率方法。

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  • The method of constructing and progressively transmitting 3D terrain texture data based on multi-resolution progressive layers is put forward for the first time.

    首次提出了基于多分辨率渐进层提取的三维地形模型纹理数据建立和渐进传输的方法。

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  • Volume rendering and multi-resolution rendering for hybrid octree via cell projection and 3D-texture mapping are implemented.

    并用体元投射和三维纹理映射方法分别实现了混合八叉树的体绘制与多分辨率绘制。

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  • Volume rendering and multi-resolution rendering for hybrid octree via cell projection and 3D-texture mapping are implemented.

    并用体元投射和三维纹理映射方法分别实现了混合八叉树的体绘制与多分辨率绘制。

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