An adaptive texture recognition algorithm is proposed based on spatial structure.
提出了基于空域结构的纹理识别算法。
In principle, this allows us to apply any standard texture recognition algorithm for the task (e. g., the multi-channel Gabor filtering technique).
原则上,我们可以采用任意一种标准的纹理识别算法(例如:多通道伽柏滤波器方法)。
Texture recognition using the proposed method shows a high performance conducted with two different texture databases both of which include 25 kinds of monochromatic natural textures.
在两组分别包含25类单色自然纹理的图像库上进行的识别实验表明,该方法获得了良好的识别效果。
Texture recognition using the proposed method shows a high performance conducted with two different texture databases both of which include 25 kinds of monochromatic natural textures.
在两组分别包含25类单色自然纹理的图像库上进行的识别实验表明,该方法获得了良好的识别效果。
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