The results indicate this method can effectively extract texture feature of gray image target, and has robust to noise and change of target shape.
结果表明,这种特征提取方法能有效地提取灰度图像目标纹理特征,并且对噪音和形状的变化具有强鲁棒性。
The HVS model is based on the computation of the noise visibility function (NVF) and embed at the texture and edge region stronger embedded watermarks.
模型基于噪声可见性函数(NVF)的计算来决定水印嵌入强度,使水印更多的嵌入到图像的纹理和边缘区域。
This kind of paving, with its texture and noise produced by the stones while walking on them, allow the visitors to reflect and discover.
这种形式的石材路面,其质地和因石头而产生的声音会让行走其上的游客去感受,去发现。
Experimental results indicate that the proposed algorithm is of excellent performance in denoising leather images, and can remove most noise of texture images with well-kept texture information.
实验结果表明,该算法对皮革图像具有较好的去噪效果,不仅可以去除纹理图像中的大部分噪声,而且可以较好地保留图像纹理信息。
Although the particles are animating (moving away from the source), added detail is gained by animating the texture coordinates used to calculate the lookup in the the noise volume texture.
尽管粒子是动态的(从原点移开),但额外的细节是由动态计算纹理坐标来表现体积纹理的不规则表现而产生的。
Determines how many waves to generate for the wave noise type. The larger the number, the more random-looking and slower the texture.
决定波动杂色类型产生多少波浪。大的数目,更多随机-看上去减慢纹理一样。
Used to animate the Noise texture. You can keyframe the Time attribute to control the rate and amount of change of the texture.
惯常动画这杂色纹理。你可以设定关键帧来控制纹理比率和数目。
Experimental results demonstrate that the proposed method can effectively suppress speckle noise, while preserving the edge and texture information.
实验结果表明,该方法可以有效地抑制相干斑噪声,同时很好的保持边缘纹理信息。
The algorithm first executed the adaptive morphological filtering of fusion to restrain dark noise and texture details of the images.
该算法对图像进行多结构多尺度自适应形态滤波处理,从而抑制图像的暗噪声和暗纹理细节。
These scales represent the process of successive simplification of an image. This means spatial details such as texture and noise are gradually removed, while major edges are maintained.
这些连续的级代表了图像逐渐简化的过程,即更多的细节例如纹理和噪声被逐渐移除,同时主要边缘得以保留。
The noise tolerance for "checkboard" texture is a bit higher than that for "gauze-like" pattern.
“棋盘格”质地的噪声容限略高于“窗纱布”质地的噪声容限。
In this tutorial, I show you how I made the abstract shapes below by starting with a sphere and adding a texture with Sub Polygon Displacement and a noise pattern.
在本教程中,我告诉你我是如何从一个球体,并添加一个次多边形置换和燥波模式的纹理制作抽象的形状。
A novel image texture feature descriptor is proposed which is insensitive to Gaussian blur and Gaussian noise.
提出了一种对高斯模糊和高斯噪声鲁棒的图像纹理特征描述算子。
Whether you're adding visual background noise, using text as a texture, or flashing words to reinforce a theme, text is an important element of your composition.
插件简介无论您要添加的视觉背景噪音作为一个纹理,或闪烁文字的文本,以加强主题,文本是一个重要的组成部分。
Texture graphical quality was modified and image noise was also reduced after this underline processing.
着色后修饰环境图像噪声,提高了适用于海洋景象模拟的纹素质量;
Experiments show that our proposed algorithm has quite good ability of noise suppressing as well as edge and texture preserving.
实验验证了新算法在抑制噪声的同时具有较好的边缘细节和纹理保持性能。
In order to more effectively make use of local features to restore the noise-infected image, a nonlinear filtering algorithm based on local texture direction probability statistic model was proposed.
为了更有效地利用图像的局部特征恢复被噪声感染的图像,基于图像局部纹理方向概率统计模型,提出一种针对混合噪声的非线性滤波算法。
Removal model based on local variance normalized can remove noise significantly in flat area but slowly and maintains the texture details poorly.
基于局部归一化的局部方差去噪模型在平坦区域去噪明显,但去噪速度慢,而且纹理细节保护欠佳。
Compared to traditional method, this method preserves image edge and texture information, so that the noise could be preferably removed and the effect of image visual could be improved.
与传统去噪相比,该方法在去噪过程中保留了边缘纹理信息,抑制了该信息对去噪的影响,提高了图像的视觉效果。
The image of point target in the imaging area is only several or dozens of pixels. And its strength is relatively weak and drowned in the noise, no obvious size, shape, texture, and other information.
点目标的成像面积仅为几个或几十个象素,目标强度相对较弱,无明显的尺寸、形状、纹理信息可供后续处理系统进行分析使用。
Then the vector textures are performed image blending with texture of frame-buffer to generate rendering images, which are treated as the background images of IBFV algorithm instead of noise textures.
然后将这些矢量纹理作为IBFV算法中的背景图像,代替原来的噪声纹理与帧缓存中的纹理进行图像混合生成新图。
For the specular map the fabric areas of the texture are muted the most, the skin area usually gets a very de-saturated cyan-bluish hue and has a layer of noise over the entire specular map.
在高光贴图的布料区域是被大大减弱的,皮肤区域通常用降低饱和度的青蓝色并在全部高光贴图上加一层杂点。
For the rock texture, I duplicated parts of existing paintings and filtered them a few times with lighting effect tools and noise.
关于岩石的材质,我复制了一些现有的图像加上滤镜,用了些时间做灯光效果和噪波。
For the rock texture, I duplicated parts of existing paintings and filtered them a few times with lighting effect tools and noise.
关于岩石的材质,我复制了一些现有的图像加上滤镜,用了些时间做灯光效果和噪波。
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