Figure 11 shows the texture mapping with different options.
图11展示了使用不同选项的纹理映射效果。
Especially with the latest techniques in rendering, texture mapping, ray tracing and radiosity, you can make an object look just like it's made of marble or rubber or whatever you wish.
尤其是运用最新的渲染、纹理贴图、光线追踪和光能传递技术,你可以使一个物体真像是大理石或者橡胶或者凡是你所想到的物体所制成的。
Accurate texture mapping is a key factor for reconstructing visually realistic models.
精确的纹理映射是体现模型视觉真实感的关键因素。
The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3d scene.
纹理映射技术的应用能增强三维场景绘制的真实感,并能提高三维场景的渲染速度。
Texture Mosaic technology based on partial texture mapping.
基于分块映射的纹理拼接技术。
Research on the perspective texture mapping of free-form surface;
在两步纹理映射算法中,半球面是使用较多的一种中介面。
Ultimate hair style is formed after rendering and texture mapping.
最后通过渲染,加以纹理贴图生成最终的发型。
An approach of texture mapping based on triangulation is presented.
提出一种基于三角划分的纹理映射算法。
The skill of texture mapping is often used to describe the color texture.
纹理映射技术是描述颜色纹理最常用的方法。
And before we get into the code we should discuss how texture mapping works.
开始代码前,我们先讨论下纹理映射的工作原理。
The paper also introduces the application and effect of texture mapping in 3D game engine.
介绍了纹理映射技术在三维游戏引擎中的应用及作用。
Using texture mapping method vertically maps the input image to 3D geometric human face model.
采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。
Realize dynamic clip display of 3_d velocity model by texture mapping and model transformation.
利用模型变换及纹理映射方法,实现三维水平速度模型的动态剥离显示。
The applications in the texture mapping using personalized fractal patterns are becoming popular.
利用分形理论生成的个性化分形图案在纹理贴图中的应用比较广泛。
This paper discusses the algorithm of texture mapping based-on topographic map to produce the 3d images.
讨论了一种基于地形图的纹理映射算法,用以生成地形表面的三维图形。
When roaming in a 3d virtual scene, texture mapping is a main tactic to display the reality of the scene.
在3维场景里漫游,纹理映射是展示场景真实感的主要手段。
The 3d scene modeling and texture mapping are key technologies on the development of vehicle driving simulator system.
三维场景的建模和纹理映射是汽车驾驶模拟器系统开发中的关键技术。
Finally texture mapping is completed according to different regions on the face and thus the 3d face model is synthesized.
最后通过对图像划分区域,分段完成纹理贴图,合成3d人脸模型。
Volume rendering and multi-resolution rendering for hybrid octree via cell projection and 3D-texture mapping are implemented.
并用体元投射和三维纹理映射方法分别实现了混合八叉树的体绘制与多分辨率绘制。
First, the principle of perspective transformation and its application in the texture mapping of free-form surface are presented.
首先介绍透视变换和透视纹理映射原理,并简要分析其在自由曲面纹理映射中的应用。
This Packaging carton CAD system can achieve animation and texture mapping, also promote efficiency and quality of carton design.
该系统还能实现纸盒动画、贴图等效果,提高了纸盒设计的效率和质量。
If only a single texture is used in texture mapping for irregular 3D meshes, it often causes lack mapping in dense parts of the meshes.
采用单一纹理对不规则三维网格进行纹理映射,常常使网格密集处映射不足;
TM image and DEM are combined using texture mapping technology, thus realizes monitoring the hydrological change of wetland dynamically.
应用纹理映射技术将TM影像与数字高程模型结合,实现准动态监测湿地的水文变化。
The energy minimization characteristic of the harmonic map preserves the low distortion that may yield in the process of texture mapping.
由于调和映射具有保持映射能量最小的性质,该方法可以最小化约束纹理映射可能导致的扭曲形变。
This article focuses on the techniques of configuration modeling, texture mapping, and builds a 3d model named "virtual residential district".
重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”3维视景模型。
This paper researches the methods of texture mapping from 2d to 3d, and maps a texture picture to cloth model, so the cloth has real appearance.
本文研究了2d到3d的纹理映射方法,并将二维的纹理图像映射到织物模型上,使其具有织物的纹理特征。
This text mainly presents the re-sampling method and the pyramid technique, puts forward a solution to reduce the distortion of texture mapping.
文中主要介绍纹理的重采样和建立金字塔技术,提出减少纹理映射失真的方法。
In this thesis, we deeply studied some texture techniques, such as texture mapping, solid texture rendering and texture synthesis from samples etc.
本文对生成曲面纹理的主要技术进行深入研究,内容包括纹理映射、实体纹理生成以及基于样图的曲面纹理合成。
The classical two-part texture mapping procedure is modified so that it can be applied to the regional texture mapping of the polygonal primitivity.
本文对两步法纹理映射技术进行改造,使其适用于多面体表面的局部纹理映射。
The method of texture mapping was used to realize the multicolor display of seismic profile, and it can make abundant and smooth graphic detail quickly.
利用纹理映射方法来实现地震剖面的彩色显示,能快速生成丰富、平滑的图像细节。
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