In the UV texture Editor (from now on referred to as the UVTE), it's very hard to see the UVs with our texture visible.
在UV纹理编辑器(从现在起称为uvte),这是很难看到我们的纹理清晰可见乌布苏。
Team leader, coding, basic modeling, scene editor, brf editor, basic texture changes, and quest writer.
组长,编码,基本建模,场景编辑器,黑米皮编辑器,基本结构的变化,追求作家。
After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our texture.
建模过程后,我们将直接跳转至uvw编辑器,专注于优化的UV -布局的重要性来获得最大的我们质感。
Shows which material is currently assigned to it. Click on the button to get to the material editor where you can change texture or select another material.
显示当前赋予它的材质。点击这个按钮打开材质编辑器,这里,你可以改变纹理或选择其他材质。
In this part I mixed my texture (fantasy) with realistic ones, I used about 60 different textures in this images, here is the screenshot of material editor I have used.
这个部分我将我的一些幻想类的纹理混合了一些真实的元素,我使用了大概60个不同的纹理,这里是我材质编辑器的一个截图。
In this part I mixed my texture (fantasy) with realistic ones, I used about 60 different textures in this images, here is the screenshot of material editor I have used.
这个部分我将我的一些幻想类的纹理混合了一些真实的元素,我使用了大概60个不同的纹理,这里是我材质编辑器的一个截图。
应用推荐