The first big 3d issue was how to handle Vertexes, Texture coordinates and Indices.
三维的第一大问题是如何处理顶点,纹理坐标和指数。
Since the position indices and texture coordinates share the same frequency, they can be added to the input layout.
因为位置索引和纹理坐标使用相同的顶点个数,它们能够被添加到输入层次中。
Since the position indices and texture coordinates share the same frequency, they can be added to the input layout.
因为位置索引和纹理坐标使用相同的顶点个数,它们能够被添加到输入层次中。
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