Finally an orthographic camera is positioned centered on the two render texture planes. It is set to cull all layers except the stereo layer.
最后,一个正交的相机放置在两个衬着纹理平板的中心,设置用来剔除除了立体层外的所有层。
Note that in the image above, the dark outline and true CrossHatch shading have been omitted to clearly illustrate the Perspective Camera projection of the grid texture onto the surface.
注意:在图像上方,已经被忽略的黑色轮廓线和真正的交叉阴影着色,在透视摄像机里明显地表明格子纹理已经投射在表面上。
With the further promoting of the construction of three-dimensional digital cities, the traditional method of taking photos with camera can not meet the requirements of fast getting texture.
随着三维数字城市建设的推进,传统的相机拍照法已不能满足快速获取纹理的要求。
Camera actually builds the depth texture using Shader Replacement feature, so it's entirely possible to do that yourself, in case you need a different G-buffer setup.
照相机实际上使用着色器替换功能来生成深度纹理,因此当你需要一个不同的G -buffer设置时,你完全可以自己生成一个深度纹理。
Taking photos of natural texture or patterns with digital camera to build an in-house texture library.
以数位相机拍摄自然的肌理及纹路,建立内部肌理图库。
This video will cover Texture Baking, Stereoscopic setups, Camera Mapping and Projection Man.
这个视频将包括纹理烘焙,立体设置,相机映射和投影人。
This video will cover Texture Baking, Stereoscopic setups, Camera Mapping and Projection Man.
这个视频将包括纹理烘焙,立体设置,相机映射和投影人。
应用推荐