Rugged stone blocks form the walls that face the approach road, giving the building a rough multi-tonal texture.
坚固的石块形成面向道路的墙壁,赋予建筑粗糙多色调的纹理。
Taking the Brownian dimension as their texture feature, image blocks were clustered and sorted, to control the number of domain blocks to be compared with each range block in coding.
以图像的布朗维数为纹理特征对编码中的图像块进行聚类和排序,实现了对每个值域块所需比较定义域块数目的精确控制。
Unable to delete blocks texture.
无法删除方块纹理。
To classify the blocks, a modified subspace method is used to analysed the denseness of the coating texture.
舌苔块分类时,采用改进的子空间法分析纹理结构的疏密,并结合纹理粗糙度特征来表达颗粒的粗细。
DEM data are divided into small blocks, and texture mapping of RS image with these DEM data is performed in two ways. Finally, the L3DRSI is created.
过特殊处理的等高线数据制成小块dem,采用两种模式将遥感影像与这些DEM进行纹理映射,从而制作成大规模3d遥感影像。
DEM data are divided into small blocks, and texture mapping of RS image with these DEM data is performed in two ways. Finally, the L3DRSI is created.
过特殊处理的等高线数据制成小块dem,采用两种模式将遥感影像与这些DEM进行纹理映射,从而制作成大规模3d遥感影像。
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