• The volumetric texture algorithm makes a compromise between the realistic and rendering speed. In the case of keeping a good visual effect, we can obviousely increase the rendering speed.

    体纹理算法是对场景的真实感与实时性的折衷,在保持一定真实感的前提下,可以大大提高场景的绘制速度。

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  • Another way is to use the stencil buffer in a multipass algorithm to control what parts of the scene are updated by a projected texture.

    另外一个办法是在多遍渲染中使用模板缓存的算法来控制场景中那些部分将被投影纹理更新。

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  • The experimental result indicated this algorithm can complete the wide range, the high resolution remote sensing image texture mapping highly effectively.

    实验结果表明,该算法可高效地完成大范围、高分辨率遥感图像纹理的映射。

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  • Improved background texture loading algorithm.

    改进的背景纹理加载算法。

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  • And we have realized the algorithm whose rendering speed is independent of the complexity but only deponds on the resolution and other parameters of the volumetric texture.

    本文算法的绘制速度只与体纹理分辨率等参数有关而与模型的几何复杂度无关。

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  • Experimental results indicate that the proposed algorithm is of excellent performance in denoising leather images, and can remove most noise of texture images with well-kept texture information.

    实验结果表明,该算法对皮革图像具有较好的去噪效果,不仅可以去除纹理图像中的大部分噪声,而且可以较好地保留图像纹理信息。

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  • In the algorithm, dither modulation is adopted, and the motion feature and texture feature are used as side information to determine the adaptive quantification step of every frame.

    该算法以抖动调制为基础,以视频帧的运动特征和纹理特征作为边信息,自适应地确定抖动调制的量化步长。

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  • A texture compression algorithm based on hybrid coding is put forward.

    提出了一种基于混合编码的纹理压缩算法。

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  • With the algorithm of emboss bump mapping, the bumped text texture is implemented and can substitute for text created by modeling.

    运用浮雕凸凹纹理映射算法,实现具有凸凹感的文本纹理,可以替代真实的文本造型。

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  • This paper is focused on the research of the algorithm and application of texture synthesis, and has made a series of achievements.

    本论文就纹理合成算法及纹理合成的应用等方面展开了深入的研究,并取得了一系列成果。

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  • To avoid the influence of background, a method of image background remove is proposed, in this paper applying color histogram and LBP algorithm to extract color and texture features.

    提出基于分割算法的图像背景去除技术,用于减少背景对提取特征的干扰;用颜色直方图、LBP算法来提取图像的颜色与纹理特征。

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  • An algorithm of license plate location based on line scanning is proposed according to the abundant texture features in the domain of vehicle license plate.

    针对车牌区域内字符串具有丰富的纹理特征,本文提出了一种基于行扫描的车牌定位算法。

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  • This method is compared with other rotation invariant texture classification algorithm, the experiment results show that it can improve the classification rate effectively.

    将该方法与其它旋转不变纹理分类算法进行比较,实验结果表明,提出的算法能有效地提高正确分类率。

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  • In this paper, some algorithms for texture analysis of digital pictures are briefly described, and a simplified algorithm of them is presented.

    本文简要介绍了对数字图象进行纹理分析的几种算法,并给出了其中一种简便算法。

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  • In order to overcome the weakness of statistical texture segmentation method, a new unsupervised texture segment algorithm, based on multi-resolution statistical model, was present.

    针对基于统计的纹理分割算法存在的不足,提出了一种新的多分辨模型下的无监督统计纹理分割算法。

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  • In order to more effectively make use of local features to restore the noise-infected image, a nonlinear filtering algorithm based on local texture direction probability statistic model was proposed.

    为了更有效地利用图像的局部特征恢复被噪声感染的图像,基于图像局部纹理方向概率统计模型,提出一种针对混合噪声的非线性滤波算法。

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  • First, a method to estimate the local image gradient, called the BEG (best estimation of gradient) algorithm was proposed to extract the texture orientation parameters.

    首先提出了局部图像的梯度估计方法,称之为BEG(梯度的最佳估计)算法,用来提取图像的纹理方向特征参数。

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  • This paper presents an effective license plate location algorithm, which employs color and texture analysis to extract the number plate from the complicated background image.

    针对复杂背景的车牌定位问题,提出了一种颜色和纹理分析相结合的车牌定位算法。

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  • An information hiding algorithm based on MPEG-4 texture coding was proposed.

    提出了一种基于MPEG - 4纹理编码方案的信息隐藏算法。

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  • Then, based on each block's size and texture complexity, the proposed algorithm intelligently USES different all zero block detection methods and early termination strategies.

    根据各个块模式和纹理复杂度,采用不同的零块预先判决算法和及时终止策略。

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  • A new feature algorithm is proposed based on wavelet transform in HSI space to obtain a feature vector with combining information of color, texture and scale.

    提出了基于小波变换的HSI空间的彩色纹理墙地砖图像的特征提取新算法,得到具有颜色、纹理和尺度融合信息的特征矢量。

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  • To solve this problem we have implemented the texture progressive transmission with the classic Laplacian pyramid algorithm and the Haar transform algorithm.

    为解决这个问题用拉普拉斯金字塔算法和哈尔变换算法实现了纹理递进传输。

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  • Most existing texture segmentation approaches focus on gray texture images, this paper proposes an algorithm of color texture segmentation that combine the fractal texture feature with color.

    现有的纹理分割方法大多集中于研究灰度纹理图像,该文提出了一种基于分形纹理特征和颜色信息结合的彩色纹理分割算法。

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  • The algorithm first executed the adaptive morphological filtering of fusion to restrain dark noise and texture details of the images.

    该算法对图像进行多结构多尺度自适应形态滤波处理,从而抑制图像的暗噪声和暗纹理细节。

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  • Considering that the binary text images are featured complicated texture, little capability in date hiding and two values, the paper gives a novel algorithm.

    针对二值文本图像纹理丰富、信息隐藏量少和取值形式为二值的特点,提出了一种新的文本水印算法。

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  • In principle, this allows us to apply any standard texture recognition algorithm for the task (e. g., the multi-channel Gabor filtering technique).

    原则上,我们可以采用任意一种标准的纹理识别算法(例如:多通道伽柏滤波器方法)。

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  • Additionally, a real-time optimization algorithm is introduced for reducing the interaction of constrained texture mapping.

    同时我们还提出一种对映射效果实时优化的算法,有效减少了约束纹理映射的后期交互。

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  • This paper proposes a fast algorithm for texture feature extraction. The new algorithm is suitable for remote image classification on line.

    给出一种抽取纹理特征的算法,该算法实时性强,适于在线遥感图像分类。

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  • This paper analyzes thoroughly the steerable filter pyramid algorithm and presents a natural texture synthesis method based on fractal theory and pyramid algorithm.

    该文在深入分析可调滤波器金字塔算法的基础上,提出了一种基于分形理论和可调滤波器金字塔算法的自然纹理综合方法。

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  • This paper analyzes thoroughly the steerable filter pyramid algorithm and presents a natural texture synthesis method based on fractal theory and pyramid algorithm.

    该文在深入分析可调滤波器金字塔算法的基础上,提出了一种基于分形理论和可调滤波器金字塔算法的自然纹理综合方法。

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