• Who among us hasn't played Tetris?

    有谁没有玩过俄罗斯方块?

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  • 25th Anniversary of Tetris -june 6th, 2009.

    2009年6月6日:俄罗斯方块25周年纪念日。

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  • In a series of studies being conducted at Harvard, sleep-lab subjects were asked to play the video game Tetris.

    哈佛在这方面进行了一系列的试验,参加测试的人被要求玩一下俄罗斯方块的游戏。

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  • Tetris was simple, but also engaging and forced you to be creative and think ahead in your puzzle construction.

    《俄罗斯方块》很简单同时又要求你全神贯注,逼迫你变得有创意并且在脑中提前构想拼图的搭建方法。

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  • This version of Tetris spread like wildfire around the world on copied floppy disks, catching the attention of many game publishers.

    这一版本的俄罗斯方块通过软盘拷贝以野火燎原之势在全世界风行开来,引起了很多游戏发行商的关注。

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  • Millions of people have bought and played Tetris.

    无数的人买过并玩过俄罗斯方块这款游戏。

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  • Robot arms stack goods in crates like a game of Tetris.

    机械臂把货物像叠俄罗斯方块一样垒起来。

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  • Caption:... as well as any number of standalone game systems, some with Tetris themed controllers.

    描述:…以及任何一款单机版的游戏系统,一些游戏机还带有俄罗斯方块主题控制器。

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  • "Tetris is pure game: there is no benefit to it, nothing to learn, no social or physical consequence," he added.

    “俄罗斯方块是纯粹的游戏:玩它没有什么好处,没什么可学,也不会导致社交或身体方面的后果,”他补充说。

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  • "The fact that now anyone can access Tetris and play the same game has exponentially grown our community," said Rogers.

    “任何人现在都可以访问俄罗斯方块,玩同一款游戏。这个事实促使我们的社区成倍增长,”罗杰斯说。

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  • The study's subjects, a group of adolescent girls, underwent MRI scans before and after a three-month Tetris practice period.

    此研究的对象是一组少女,分别在为期三个月的俄罗斯方块训练前后接受了核磁共振扫描。

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  • Nearby, a man wearing a costume in the shape of a Tetris block dances and hands out brochures about supply chain traceability.

    在展区附近,一位男子身穿俄罗斯方块形状的服饰,手舞足蹈地发放关于供应链可追溯性的手册。

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  • As mobile and social become two of the largest sources for gaming these days, Tetris isn't showing any signs of losing its appeal.

    现如今,虽然移动和社交已经成为最大的两个游戏来源,但俄罗斯方块的吸引力并没有显露出任何衰减迹象。

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  • The game was so straightforward and simple that anybody could pick it up, yet as play progressed Tetris became more and more challenging.

    这款游戏如此直接、简单,每个人都能很快上手,不过,随着游戏的进行,俄罗斯方块会变得越来越富有挑战。

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  • Although he says his passion for Tetris and his day job don't have much in common, he does take the time to analyze his game for the sake of improvement.

    虽然他说他对俄罗斯方块的热爱和他的日常工作并没有许多共同点,但为了精益求精,纽鲍尔确实会花一些时间来分析这款游戏。

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  • You can't play Tetris, write a document, serve Web pages, or send an email with the Linux kernel itself -- and what use is a computer if you can't do those things?

    你不能用它玩俄罗斯方块、写文档、开通网页服务,或者发送邮件 --如果你不能做这些事情,它怎么能称之为计算机呢?

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  • His studies at Harvard found that when volunteers played the game Tetris for hours a day, 60% reported dreaming about it at least once as they were falling asleep.

    他在哈佛大学的研究发现,当志愿者一天玩几个小时的Tetris游戏时,60%的志愿者说当他们睡着的时候至少梦到这个游戏一次。

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  • Others have written about how the game can be habit-forming and change how we think about the world around us — a notion that's now referred to as the "Tetris effect."

    其他人也记录过这个游戏怎样使人上瘾,并改变人们对周围世界的看法——现在被称为“俄罗斯方块效应”。

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  • The ubiquitous Tetris is a puzzle game in which players manipulate a random sequence of falling, four-block tetrominos to create a horizontal line of blocks without gaps.

    几乎无处不在的俄罗斯方块是款益智游戏,玩家操纵一系列不断下落,随机生成的四格拼板,来创建一条没有空缺的水平方块序列。

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  • When Alexey Pajitnov put the finishing touches on Tetris 26 years ago Saturday, he had no way of knowing his modest video game would become Russia's most entertaining export.

    26年前的一个周六,当阿列克谢·帕基特诺夫敲完俄罗斯方块游戏程序的最后几个代码时,他根本想不到这个不起眼的视频游戏将成为俄罗斯最引人入胜的出口产品。

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  • Currently appearing on over 50 different gaming platforms, from the 1983 Nintendo Entertainment System (nes) to smartphones, Tetris is sold on over 425 million mobile devices.

    从1983年的任天堂娱乐系统(NES)到智能手机,俄罗斯方块目前出现在50多种不同的游戏平台之上,超过4.25亿移动设备用户购买了这款游戏。

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  • Indeed, scientists are discovering that the brain can be influenced by large Numbers of stimuli: computer games such as Tetris have also been found to increase the amount of brain matter.

    的确,科学家们发现,大脑可能被大量刺激所影响:比如计算机游戏“俄罗斯方块”就可以增加脑物质的数量。

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  • The researchers suggest that if further research bears out their findings, Tetris, or a visual-spatial task like it, could be developed as a kind of "cognitive vaccine" against flashbacks.

    研究者称,若进一步的研究能够证明现有发现,那么,俄罗斯方块(或其它类似的视觉空间类游戏)将可能被开发为预防创伤后应激障碍的一种“认知型疫苗”。

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  • I know going to the gym, writing articles and spending quality time with my wife will have a more long term impact than sorting files, checking my site stats every 30 minutes and playing Tetris.

    我知道比起整理文件、每隔30分钟就查看一下我的网站或玩俄罗斯方块,如果我去健身房锻炼、写文章或与我的妻子共度美好时光的话,会更有意义。

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  • I know going to the gym, writing articles and spending quality time with my wife will have a more long term impact than sorting files, checking my site stats every 30 minutes and playing Tetris.

    我知道比起整理文件、每隔30分钟就查看一下我的网站或玩俄罗斯方块,如果我去健身房锻炼、写文章或与我的妻子共度美好时光的话,会更有意义。

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