• Each cell in a Voronoi tessellation is a convex polyhedron.

    泰森多边形法中的每个细胞镶嵌是一个凸多面体。

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  • This paper presents a fast tessellation approach for implicit surfaces.

    该文提出了一个隐式曲面快速多边形化算法。

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  • Indicates how many tessellation cells you can use for each spatial object in the index.

    指示可以用于索引中每个空间对象的分割单元格的数目。

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  • Data can be supplied either by the vertex buffer or by the primitive tessellation engine.

    顶点数据既可以由数据缓冲区提供,也可以由图元镶嵌引擎提供。

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  • Parallax, height, tessellation or ambient occlusion maps will be converted into R8 format.

    视差,高度,细分或环境遮蔽贴图将被转换到R8格式。

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  • Some script could then change the tessellation level from code, based on distance to the camera.

    有些脚本基于模型与相机的的距离来改变细分程度。

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  • If tessellation or geometry shaders are active, then a limited form of primitive assembly is executed before these Vertex Processing stages.

    如果启用了细分或几何着色器,那么一个限制级的图元组装过程就会在那些顶点处理阶段之前执行。

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  • A solid tessellation; a filling of three-dimensional space with polyhedra such that a face of one polyhedron is the face of exactly one other polyhedron.

    一种立体嵌图;用多面体对三维空间的装填,使得一个多面体的面恰是另一个多面体的面。

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  • This approach will generate a middle tessellation based on the initial mesh, removing the old vertices from the middle tessellation, and we can get a curvature-based regular mesh.

    该方法通过在原始网格的基础上构造一个中间网格,再删除老顶点,可以构造一个根据曲率指导的规则网格。

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  • This approach will generate a middle tessellation based on the initial mesh, removing the old vertices from the middle tessellation, and we can get a curvature-based regular mesh.

    该方法通过在原始网格的基础上构造一个中间网格,再删除老顶点,可以构造一个根据曲率指导的规则网格。

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