As a new technology in surveying profession, 3d terrain visualization is developing boomingly.
地形三维可视化作为测绘行业的一项新技术正处于蓬勃发展阶段。
At last, we discuss terrain visualization due to the practicability of digital terrain analysis.
鉴于数字地形分析的实用性,本文最后对它的可视化进行了讨论。
This paper focuses on the design and implementation of the Terrain Visualization System in Mobile Police System.
本文重点是设计并实现了移动警务系统地形可视化系统。
The technology of terrain visualization can be used in many important areas such as land layouting and military C3I system.
地形可视化对土地的规划利用和综合决策都具有重要的应用价值。
In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).
在地形可视化领域,实时绘制复杂地形场景的最有效工具是LOD技术。
At the same time, this article also studied the terrain visualization, terrain LOD techniques, the feature fusion method, and an example is analyzed.
同时,本文还从地形三维可视化、地形LOD显示技术和地形地物之间融合的方法方面作了初步研究,并结合相关实验进行了分析。
Three dimensional terrain visualization and realtime display has become increasingly interesting in recent years because it has wide application backgrounds.
由于三维地形可视化及其实时显示有着广阔的应用背景,近来越发受到人们的关注。
The experiments show that this algorithm is very good of the real-time LOD controlling for large scale terrain visualization and also for the real-time rendering.
实验证明,该方法对于实时控制大规模地形模型的细节 层次,增强大规模地形模型的绘制效率是非常有效的。
Visual 3D terrain simulation technology is an important means of virtual reality, which deals with realistic 3D terrain modeling and 3D terrain visualization real-time drawing mainly.
三维地形可视化仿真技术是虚拟现实的重要手段之一,主要研究真实感三维地形建模和三维地形可视化的实时绘制。
Then, 3D visualization and simple spatial analyses are finished with the application of 3D visualization technology. Thus, the study of 3D terrain visualization system with IDL is finished.
在此基础上运用可视化技术实现三维可视化显示及简单的可视化分析,从而完成了地形三维可视化系统的研制。
Realizing the visualization of the seabed subminiature terrain.
实现海底微形地貌的可视化。
In this paper, study on organization and visualization of the massive terrain dataset mainly on Regular Square Grid data format are discussed.
本文主要对大规模地形数据(基于规则格网数字高程模型)的组织与可视化进行研究。
With the feather of them, they can be used to developing visualization simulation engine. These algorithms also include the terrain texture generation algorithms and the frustum culling algorithms.
这一章还介绍了地形纹理的生成算法,视图平截头体选取算法,这些算法使得计算机可以用来处理大规模的可视化工作。
The research on the representation and visualization of multiresolution dynamic terrain in the complex battlefield environments is not so mature at present.
目前,关于复杂战场环境中动态地形的表示及动态地形多分辨率实时可视化问题的研究在国内外还极不成熟。
Visualization is a powerful tool of expressing and analyzing complicate data. Its being used in DEM and 3d geo-model, 3d terrain and geologic model will be implemented.
可视化技术是当今表达和分析复杂数据的有力工具,将可视化技术引入到DEM和三维地质模型,可以实现三维地形和地质体的生成与仿真。
How to simplify the virtual display of complex terrain scene is one of the research hot spots in the field of visualization.
复杂地形场荣虚拟显示简化技术是可视化领域的研究热点之一。
However, the 3d visualization of terrain on the Internet is a big challenge for a low bandwidth user, because mass data needs to be translated on the Internet.
然而地形在网络上的三维可视化对于低带宽的用户来说是一项巨大的挑战,因为大量的数据需要在网络上传输。
A method of 3d terrain generation and visualization is discussed.
介绍了一种三维地形生成和可视化的方法。
The 3d visualization of terrain has been widely used in various fields.
地形的三维可视化在多个领域中有着广泛的应用。
The visualization of 3d terrain is an important function in 3d GIS.
三维地形可视化是三维gis中的一个重要功能。
The technique of 3d visualization of terrain sight model is an important technique of spatial-temporal GIS and VR.
地形景观模型的三维可视化技术是时空一体化地理信息系统与虚拟现实中的关键技术。
3d terrain modeling and visualization are hot research topics in GIS, computer graphics, virtual reality, digital photogrammetry and other associated fields.
三维地形建模及可视化是GIS、计算机图形学、虚拟现实、数字摄影测量等领域的研究热点。
This thesis focuses on the establishment of 3d fractal terrain model and the achievement of the visualization system.
本文着重研究三维分形地形模型的构建及其可视化系统的实现。
Integrated with the method of terrain 's 3d visualization, DE - sign and realize the 3d visualization of infrared nephogram of satellite.
结合三维地形可视化方法,设计并实现了红外卫星云图的三维可视化。
TIN composing discrete terrain points almost has the same amount of spatial data as it is and the response time of analysis and 3d visualization becomes too long to wait for.
由离散高程点生成的TIN同样也具有相当大的数据量,这严重制约了TIN的分析、三维可视化等处理速度。
In this paper, we propose an efficient framework for large-scale terrain real-time visualization.
本文提出了一个有效的基于外存的海量地形数据实时可视化框架。
This article put study emphases on picking up technique during the process of 3D-terrain (visualization) and interaction creation.
重点研究三维地形可视化、交互式生成过程中,对地形编辑点的拾取问题。
This article put study emphases on picking up technique during the process of 3D-terrain (visualization) and interaction creation.
重点研究三维地形可视化、交互式生成过程中,对地形编辑点的拾取问题。
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