• Still, many fans will likely be anxious to hear those classic sheets of synth and 80s production on the original demo.

    许多粉丝仍然渴望听到原始样片中典型的电子合成乐和80年代制作。

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  • The software will analyze the pictures, figure out which ones overlap and in what order, and then turn those shots that match up into a 3-d synth.

    软件会对照片进行分析,找出哪些有重叠以及重叠的顺序,然后将那些匹配的图片转换成虚拟三维场景。

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  • Unlike a simple 2-D panorama, which many photo programs can create from several pictures, a Photosynth creation, called a 'synth, ' is a virtual 3-D environment.

    与很多照片软件都能用若干张相片创建的二维全景照不同,Photosynth的产物synth是虚拟三维场景。

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  • You can travel through a scene both laterally and vertically, and zoom in to see detailed, higher-resolution views of objects inside the synth, such as paintings on a wall.

    你能水平或是垂直地穿越一个场景,还能以更高分辨率放大观看synth里的物体,比如墙上的画。

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  • A lot of things will feel familiar, only now you can track a new part with a vintage keyboard or classic synth.

    您会觉得许多地方都很熟悉,唯一不同的是您现在可以使用古典键盘或经典合成器录制新的音轨。

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  • This opens up a whole world of possibilities, from writing your own synth engine to interfacing other audio applications like Pure Data.

    这开辟了一个充满各种可能性的新世界,从写你自己的合成器引擎到连接各种诸如Pure Data一样的音频应用程序。

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  • Measurements and discussion are made for mechanical properties of synth etic pure and reinforced rigid polyurethane foamed plastics, experimental results are given.

    对合成的硬质聚氨酯泡沫塑料(纯的和增强的)进行了多种力学性质的测量和讨论,给出了实验结果。

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  • Does loading so many images make Synth slower?

    装载那么多图像会不会使Synth变得更慢?

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  • Examining Synth performance, reliability, and efficiency.

    检验synth的性能、可靠性和效率。

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  • You might find them useful in creating your own Synth looks.

    在创建您自己的Synth外观时,您可能发现这两项技术很有用。

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  • So, the Synth XML file lets you set component-specific properties.

    因此,SynthXML文件允许设置特定于组件的属性。

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  • Synth enables huge time savings by translating the graphical work to an XML file.

    通过将图形界面转换成一个XML 文件,Synth 可以节省大量的时间。

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  • Note that Synth uses the attribute that was defined last to render the component.

    注意,Synth 使用最后定义的属性来显示组件。

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  • I've devised some performance tests that show that Synth won't slow your UI to a crawl.

    我设计了一些性能测试,这些测试表明,Synth不会令您的UI慢如蜗牛。

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  • The Synth engine uses these constants to link the style with an actual Swing component.

    Synth引擎使用这些常量将式样与一个实际的Swing 组件链接。

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  • The tag tells the Synth engine to link a defined style to a component, as in Listing 2.

    标签通知synth引擎将一个已定义的式样链接到一个组件,如清单2所示。

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  • Synth is new and provides for the description of the look and feel through an external XML file.

    Synth是新东西,它通过外部XML文件提供外观的说明。

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  • Then I'll break the skin down step-by-step to teach you Synth concepts as you build the XML file.

    然后,我会逐步剖析这个皮肤,在构建XML文件的过程中,一一教会您Synth 的各个概念。

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  • You can change a UI's look quickly with Synth, but the feel will always be the default Swing feel.

    通过Synth可以快速改变UI的外观,但UI的感觉永远都是默认的Swing感觉。

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  • I'll walk you through building a simple login screen as an example application to show you how a Synth XML file works.

    我将带您构建一个简单的登录屏幕,用它作为例子应用程序,向您展示SynthXML文件的工作原理。

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  • With a team of two graphical designers and two programmers, a complete Synth look could be produced in just three weeks.

    对于一个由两个图形设计师和两个程序员组成的团队,在短短三个星期内便可以创建出一个完整的Synth外观。

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  • Nothing flashy here for the control program or Synth usage, we're just exploring the available Settings for the XML control file.

    对于控制程序或Synth的使用来说,这里没有任何华而不实的地方,我们只是在了解XML控制文件的一些可用设置。

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  • Despite the relatively clean image that the bug database gives Synth, I had some other issues when working with the login screen.

    虽然bug数据库为Synth赋予了一个相对干净的形象,我在处理登录屏幕的时候还是碰到一些问题。

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  • This article digs deeply into the Synth look and feel. I'll show you everything you need to know to create a complete look or skin.

    本文将深入分析 Synth外观,向您展示创建一个完整的外观或皮肤所需知道的一切。

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  • Load a different (or changed) XML file, and you have a new look. Listing 2 shows just what setting a program's look and feel to Synth looks like.

    装入不同的(或修改过的)XML文件,您就有了一个新的外观。

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  • The final step to using a custom painter is to tell the Synth rendering engine that you, not the SynthPainter class, will be supplying the function.

    使用定制painter的最后一步是告诉Synth呈现引擎,是您自己而不是SynthPainter类来提供函数。

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  • That takes the total down to only six person-weeks to create a complete look and feel in Synth -- more than five months of time savings by using Synth.

    用Synth创建完整外观所需的工作量减少到仅仅6 个人一周的工作量 ——通过使用 Synth节省了超过5个月的时间。

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  • After reading this article, you should be willing to embrace Synth as a look and feel solution and be ready to use it to create your own skins for Swing in no time.

    阅读本文之后,您应该会愿意拥护Synth作为外观解决方案,并准备马上使用它来创建自己的Swing外观。

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  • For example, if you want to change the behavior of a JList to select items with a left mouse click, and delete them with a right mouse click, you can't do it with Synth.

    例如,如果您想改变一个JList的行为,希望通过单击鼠标左键选中条目,然后再通过单击鼠标右键来删除条目,那么用Synth是无法做到这些的。

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  • The article's last section attempts to answer many of the questions that developers have about Synth performance, bugs and defects, and the time savings that Synth offers.

    本文最后一节将尽力回答开发人员关于Synth性能、bug和缺陷以及Synth在省时方面的表现等种种问题。

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