• Step 3: Create synchronization objects using mdac.

    第3步:使用MDAC创建同步对象。

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  • Following are some of the synchronization objects available on Windows

    下面是在 Windows 上可以使用的一些同步对象

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  • For my small class, I have used three types of synchronization objects.

    对于我的小班,我用三种类型的同步对象。

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  • Create synchronization objects, using the Mobile Devices Administration Center (MDAC).

    通过使用移动设备管理中心(MDAC)创建同步对象。

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  • There are six types of synchronization objects that can be configured for synchronization.

    可以为同步配置六种类型的同步对象。

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  • Part 2 in the series covers synchronization objects and primitives, starting with semaphores and events.

    系列的第2部分介绍了同步对象和原语,首先是信号量和事件。

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  • The system provides synchronization objects that can be used to coordinate resource sharing among multiple threads.

    系统提供了可用于协调多个线程之间的资源共享的同步对象。

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  • This second part of the series has introduced synchronization objects and primitives, starting with semaphores and events.

    本文是这一系列的第 2部分,这篇文章从信号量和事件入手,介绍了有关同步对象和原语的内容。

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  • The drawbacks to this approach are that the class will be slightly slower than the same class without the synchronization objects added.

    此方法的缺点是类将要比没有添加同步对象的相同类慢一些。

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  • VxWorks can be run in a mode where it records a total trace of all interesting system events, including context switches, uses of synchronization objects, and interrupts.

    VxWorks可以跟踪所有你感兴趣的系统事件,包括上下文切换、同步对象的使用和中断。

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  • It defines dynamic strings, variants, character sets, lists and other basic data types along with portable thread and synchronization objects, IP sockets and named pipes.

    它定义了动态字符串、通用类型、字符集合、列表和其它基本数据类型以及可遗址的线程和同步对象,ip套接字以及命名管道。

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  • In Windows, event objects are one of the synchronization objects whose state needs to be explicitly set to signaled using the SetEvent function. Event objects come in two types.

    在Windows中,事件对象是那些需要使用SetEvent函数显式地将其状态设置为有信号状态的同步对象。

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  • In this approach, barrier synchronization objects were deployed for time synchronization in simulation advancement, in order to ensure the correctness of the causal ordering.

    仿真中采用壁垒同步机制保证仿真推进时的时间同步,以确保因果关系正确。

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  • Also, if there is a chance that more than one thread might delete the object, the merged approach might not always work. In this situation, it is better to maintain separate synchronization objects.

    同时,如果存在超过一个线程会删除对像,这种合并的方法可能会工作异常,在这种情况下,最好是分开维护同步对像。

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  • Using load management check the synchronization TAB for the fact build table objects, locate those with names ending with "_measures" and note the name and status.

    使用负载管理检查事实构建表对象同步选项卡,使用以“_ MEASURES”结束的名称定位它们,并标记名称和状态。

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  • Whenever an unexpected window appears during playback, synchronization of test application objects between recording and playback is lost and the script fails.

    不管何时回放期间出现未预期的窗口时,录制和回放之间测试程序对象的同步化都会丢失,而脚本也会失败。

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  • Before clicking the run button, check the synchronization TAB and note the name of any table objects ending with "_measures".

    单击运行按钮之前,检查同步表并注意以“_ MEASURES”结束的表对象的名称。

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  • Named event objects are provided to provide synchronization between the processes, but in Linux, both the pthreads and POSIX provides synchronization between threads.

    有名事件对象用来在进程之间进行同步,而在Linux中,pthreads和POSIX都提供了线程间的同步功能。

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  • Mutexes provide mutual exclusion for one or more data objects and are the primary method of thread synchronization.

    互斥体能让一个或多个数据对象相互排斥。互斥体是线程同步的主要手段。

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  • Let the users of these objects determine whether external synchronization is necessary.

    这些对象应该由其用户决定是否需在外部同步。

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  • Meanwhile, three levels including interactive synchronization among objects and synchronization in and between streams are given in the system.

    同时,系统实现了三个层次,即对象间交互式的、媒体流内和流间的同步控制。

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  • If a method only operates on independently synchronized objects, local variables, or non-volatile data members, such as those initialized during construction, then synchronization is not required.

    若方法只操作专属的对象、本地变量或无冲突的数据成员(如只在构造时期初始化的数据),那么同步就是不需要的。

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  • Once objects are spawned the Spawning System does distributed object life-cycle management and state synchronization.

    一旦物体被派生出来,派生管理系统会负责这些物体的生命周期管理和状态同步。

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  • Additional synchronization may be required, particularly in situations where related objects are being canceled concurrently.

    可能需要额外的同步处理,特别是在要同时取消相关物件的情况下。

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  • There are some other issues such as small mutable object creation, such as Rectangle, Point etc, these objects usually cannot be re-used due to synchronization consideration.

    一些其他的问题来源于小的可变对象的创建,如Rectangle,Point,这些对象基于同步的考虑通常不可重用。

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  • There are some other issues such as small mutable object creation, such as Rectangle, Point etc, these objects usually cannot be re-used due to synchronization consideration.

    一些其他的问题来源于小的可变对象的创建,如Rectangle,Point,这些对象基于同步的考虑通常不可重用。

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