• Polygonization is the main approach to rendering implicit surface, for the most of graphic systems use built in hardware to display polygons.

    绘制多边形可借助图形系统硬件实现,因此,曲面多边形隐式曲面绘制主要方法

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  • Surface rendering algorithms use micro-surfaces to fit the objects' surface, the results of which just show the outer surfaces of tissues, can not display the inner structures in deep levels;

    绘制算法通过生成面片拟合物体表面,绘制结果只能展现人体组织表面信息,而无法表达数据深层次人体组织三维结构

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  • The surface rendering extracts isosurface from 3D volume data, and then uses traditional graphical technology to display.

    绘制数据抽取物体等值面,通过传统图形学进行显示;

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  • The surface rendering extracts isosurface from 3D volume data, and then uses traditional graphical technology to display.

    绘制数据抽取物体等值面,通过传统图形学进行显示;

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