• The final surface mesh is achieved by polygonizing the implicit function.

    隐式曲面的多边形化算法则用来生成最终曲面网格。

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  • The surface boundary information was used to seek surface mesh on the common boundary;

    充分利用曲面边界信息查找两曲面公共边界上的网格;

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  • The Curved Surface Mesh Generation is one of important premise for the FEM analysis and computation.

    曲面网格自动生成是有限元分析和计算的一个重要前提。

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  • In this paper, some key techniques about FEM surface mesh generation from multiple trimmed free surfaces are presented.

    论述了多裁剪自由曲面生成有限元曲面网格的几个关键技术。

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  • Here the three dimensional entity boundary is boundary surface mesh, which owns not only geometric property but also topology property.

    此时,三维实体的“边界”是指“边界表面网格”,它既具有几何性质,又具有拓扑性质。

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  • Then the quantity and quality of the surface mesh is optimized so that it can be used to generate finite element model for special fields.

    然后根据特定领域有限元分析的要求对表面网格进行优化处理,优化网格的数量和质量,以便进一步生成适合有限元计算需要的各种单元模型。

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  • We present an eye-point related adaptive ocean surface mesh model for real-time simulating irregular long crest waves in navigation simulation system.

    本文基于深水中的长峰波波浪模型,给出了视点相关的梯形海面网格自适应模型,能快速逼真的实时生成航海仿真系统中的多通道海浪。

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  • Firstly, a new mesh generation method for 3-d hydro-elastic analysis is proposed with the combination of 2-d Timoshenko beam theory and 3-d wetted surface mesh generation method.

    首先,将二维梁振动理论与三维船体湿表面网格划分方法相结合,提出了一种适用于三维水弹性分析的浮体湿表面网格划分方法。

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  • The surface mesh is used in a GCAD system DressingSim EX. Our research aims at NURBS surface models. The models are transferred from exterior CAD/CAM system to EX system by IGES files.

    应用于EX系统的NURBS曲面模型是本文的主要研究对象,EX系统从外部CAD/CAM系统获取曲面模型参数信息,通过IGES文件传递,将参数化曲面模型转化为系统可操作的几何模型。

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  • You will get some sort of mesh grid on your surface and you will look at a little parallelogram that is an elementary piece of that mesh and figure out what is its area and normal vector.

    在曲面上做一些网格,你会看到一个网上的每一小块儿,都是小的平行四边形,我们要弄清楚它的面积和法向量是什么。

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  • After establishing the topology relationship of scattered points, the mesh surface model of point data is reconstructed by triangulation.

    建立了散乱点云数据之间的拓扑信息,对点云数据进行三角剖分重构网格曲面模型。

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  • An initial topological mesh object, connecting on six distributed anchor points within the space, is submitted to an iterative surface tension process.

    初始拓扑网格物体连接到空间内六个分布式锚点,形成了一个重复的表面张力。

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  • As for space mesh surface, the method of getting the contour from space mesh surface is achieved.

    针对空间网格曲面,提出空间三角网格曲面的边界提取方法。

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  • Experimental results show that the algorithm can efficiently obtain the reconstructed mesh surface with arbitrary topology.

    实验结果表明,本文算法可以重构具有任意拓扑的复杂表面。

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  • Vector graph mesh model is a basic representation type of a body, particularly it is the most effective presentation method to representation complex body with curve and surface .

    矢量图形网格模型是实体的一种基本表示形式,特别对于描述具有复杂曲线曲面的实体可以说是一种最有效的表达方法。

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  • When the mesh surface rotation teeth to shell vent, under high pressure gas mixture in the oil and gas discharge.

    当齿沟啮合面旋转至壳体排气口时,较高压力的油气混合气体排出机体。

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  • To enhance the triangle quality of the simplified mesh, a novel triangular mesh simplification algorithm based on local polynomial fitting surface of vertices was proposed.

    为了提高网格简化后的三角形质量,提出了一种新的基于顶点局部多项式曲面拟合的三角网格简化算法。

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  • Mesh topology reconstruction is one of the key technologies of surface reconstruction.

    测量点集网格拓扑重建是曲面重建的关键技术之一。

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  • Drop Tag is ideal for situations where you want to make sure an object remains on the surface of another while you still change the underlying mesh.

    滴标签是理想的情况下你想让一个对象仍然在另一个表面而你仍然改变底层网格。

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  • Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.

    理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。

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  • We subdivide very single planar triangle independently, and finally get a smooth surface interpolating the vertices of the original triangle mesh and their normals.

    通过对单个平面三角片的单独细分,最后我们得到一张插值原三角网格顶点和顶点法向的光滑曲面。

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  • Against the concave characteristics of corneal contour, we improve the algorithm of contour reconstruction to increase the robust of algorithm and obtain the triangle mesh of corneal surface.

    针对角膜轮廓线是凹的特点,对轮廓线重构算法做了改进,以便能构造出正确的角膜表面三角形网格。

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  • The intersection of sweep volume with complicated surface normal is transformed into computation of intersection between triangular mesh and directed line segment.

    将扫描体与复杂曲面法矢的求交问题,转化为三角网格与有向线段之间的求交计算。

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  • By comparing the least distance between subdivided control mesh and limit surface with rough machining allowance, the uniform subdivision depth was determined.

    该算法以细分后的控制网格与极限曲面之间的最小距离和粗加工余量作比较,确定均匀细分次数。

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  • Subdivision surface is a new geometric modeling technology of discrete surface based on mesh. It can express modeling surface through control mesh and subdivision rules.

    细分曲面是基于网格的离散曲面造型新技术,它通过定义控制网格和细分规则来表示造型曲面。

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  • Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.

    全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。

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  • As a result, the limit surface of the polygonal mesh containing the symmetric zonal meshes is the subdivision surface satisfying the curve interpolation constrains.

    因此,含有这种对称网格带的多面体网格的细分极限曲面即为满足曲线插值约束的细分曲面。

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  • The situation of strengthened boiling heat transfer of perforated surface for clad metal wire mesh was mentioned.

    综述了复合金属丝网多孔表面的强化沸腾传热现状。

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  • According to principle of spatial mesh, this paper derives common equations of cylindrical indexing CAM surface.

    根据空间啮合原理,推导了圆柱分度凸轮廓面的通用方程。

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  • According to principle of spatial mesh, this paper derives common equations of cylindrical indexing CAM surface.

    根据空间啮合原理,推导了圆柱分度凸轮廓面的通用方程。

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