Rendering techniques based on Hierarchical Surface Fragments (HSF).
基于层次表面采样的绘制技术。
Point-Based Rendering uses discrete and crowded point cloud to represent the surface of model, and it's goal is to reconstruct a continuous and equivalent surface from the point cloud.
基于点的绘制技术使用离散的三维密集点云来表征模型表面,目标是采用点元作为基本绘制单元在三维密集点云中重构出连续、视觉等价的模型表面。
In this paper, we introduce a kind of surface rendering method based on ray tracing algorithm.
该文介绍了一种在光线追踪算法基础上实现的物体表面重建方法。
Based on the splatting algorithm, an accelerated algorithm is used to pick up the nearest surface volume and realize fast volume rendering.
在抛雪球法的基础上,采用提取最近表面体素的方法实现加速。
It introduces the principle of the point-based rendering and some representative methods, discusses a way to deal with some holes on the surface which make in drawing the irregular geometric form.
文章介绍了基于点绘制技术的原理和比较有代表性的点绘制方法,探讨了外形非常复杂的不规则几何体在计算机图形绘制中生成的物体表面空洞的处理方法。
In order to reduce the number of triangular patches in surface rendering, save space and improve reconstruction results, a contour connecting method based on interzone line was proposed in this paper.
为了减少面绘制中三角面片数量,节省空间,提高重建效果,提出了经纬线连接法。
Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.
并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。
This paper proposes a novel algorithm for surface-based hierarchical clustering simplification that aims to accelerate view-dependent point set rendering.
针对点曲面的视点相关绘制问题,提出了一个新的表面基层次聚类简化算法。
This paper proposes a novel algorithm for surface-based hierarchical clustering simplification that aims to accelerate view-dependent point set rendering.
针对点曲面的视点相关绘制问题,提出了一个新的表面基层次聚类简化算法。
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