The object prototype is a good place to define nearly everything related to the finite state machine: the state table, its actions, and their parameters.
对象原型是定义与有限状态机有关的几乎任何东西的合适位置:状态表、它的操作及其参数。
This article shows how to design the behavior of an animated widget using the graph and table representations of a finite state machine.
本文展示了如何使用有限状态机的图、表表示设计一个动画式小部件的行为。
The conversation manner keyboard input or transfers data document input was adopted for man-machine interface, and state map of ECM and table information was displayed by double screen.
人机界面采用对话方式键入或调用数据文件输入,双屏显示对抗态势和表格信息。
The conversation manner keyboard input or transfers data document input was adopted for man-machine interface, and state map of ECM and table information was displayed by double screen.
人机界面采用对话方式键入或调用数据文件输入,双屏显示对抗态势和表格信息。
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