In having read countless forum threads about StarCraft, one of the things many people find most memorable about StarCraft is the unique races and units.
阅读数不胜数的星际争霸论坛的帖子和文章,人们会发现星际最令人难以忘记的是它独特的种族和单位。
For this reason, StarCraft forces you to have to decide when to cut workers to allow for more units and when to continue producing them for a mineral advantage later down the road.
正是这个原因,星际争霸就迫使玩家思考什么时候停止采矿单位的制造以制造更多的战斗单位,什么时候又继续开始采矿单位的生产以保证在以后的游戏中的经济优势。
Many units familiar from the original StarCraft have been changed, and many new units have been added.
许多玩家在星际争霸中熟悉的单位已经改头换面,并且很多新单位也陆续地加入到了游戏当中。
Also, will there be any units with instant attack animations that can be micromanaged to move and shoot like in StarCraft?
另外,星际2中有没有单位能像星际中那样,有瞬间攻击动作呢(移动攻击)?
Some units in StarCraft II will not only need to stop and fire, but will do additional damage to a target while it focuses.
在星际2中,一些单位不仅需要停止、攻击,而且还会对攻击目标进行额外伤害。
In StarCraft, some units had instant attack animations (Corsair, Mutalisk, Vulture).
在星际中,有的单位已有瞬间攻击动作(如:海盗船,飞龙,雷车)。
The original Starcraft was released some 12 years ago and has become one of the most popular PC titles ever, selling over 11 million units to date.
自12年前发售以来,初代《星际争霸》已经成为最具人气的PC游戏经典,时至今日其销量已在1100万套以上。
Some of the prerequisites for the course is that students "should be familiar with all units and some basic StarCraft strategy".
而这门课程的先决条件只是学生“应该对所有的作战单位以及基本的星际战略有所了解”。
First of all, there were actually some abilities in the original StarCraft that could cause players to lose control of units.
首先,《星际争霸》是有一些技能可以使单位失控的。
Units in Starcraft have three different designations: small, medium and large.
在星际中有三中类型的目标:小型、中型、大型。
However in StarCraft, when units in your army are being controlled, you can still issue orders to the rest of your army, manage your base, build new units, etc.
而在《星际争霸》当中,当你的一个单位失去控制,那么你还可以控制余下的单位,或者管理你的基地、建造新的建筑等等,依然还有许多选择可以做。
We're also introducing a number of new units to each race, as well as modifying some of the familiar units returning in StarCraft II.
我们同时为每个族引进了一些新的兵种,并且对一些经典兵种进行了修改。
We're also introducing a number of new units to each race, as well as modifying some of the familiar units returning in StarCraft II.
我们同时为每个族引进了一些新的兵种,并且对一些经典兵种进行了修改。
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