• It would also allow users to create retargetable squash and stretch animation.

    此外,用户能用它创建可重新命中目标的压缩伸长动画

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  • Squash and Stretch was also initially done to prevent strobing due to lack of motion blur.

    压缩伸展最初也是做完防止由于大量的运动模糊所产生的滤波作用。

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  • Squash and stretch is a way of deforming an object such that it shows how rigid the object is.

    压缩伸展变形物体方式所以显示了一个物体多么

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  • In this collection of lessons we will learn about the Animation Principle of Squash and Stretch.

    这个教训我们了解收集壁球拉伸动画原理

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  • TOFU, who is named after the squashing and stretching food product, can also squash and stretch.

    豆腐挤压拉伸食品可以压缩伸展名字命名

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  • If a character or part of a character doesn't maintain volume with squash and stretch, believeability will be lost.

    如果一个角色或者角色身上某个部分在变形中不能保持体积看上去就会假。

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  • Real squash and stretch is usually some part of an object deforming differently that just a simple scale up or down.

    真正的压缩伸展通常一个物体某个部分,它不同只是简单地缩放。

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  • An important note about squash and stretch, is that no matter how an object deforms, it should still appear to retain it's volume.

    关于挤压拉伸比较重要一点无论物体本身怎样形变体积、容积至少要保持不便。

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  • Squash and stretch the meat into place to replicate a severed arm, then remove any portions of the original arm to complete the effect.

    挤压拉伸一个地方复制切断手臂然后删除原来手臂的任何部分完成效果

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  • From here we'll also discuss the benefits of using pegs and how they allow us the freedom to squash and stretch individual parts of our character.

    这里我们'将讨论使用如何他们允许我们自由壁球舒展我们性格个别部位好处

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  • Animating very cartoony motion with lots of squash and stretch on a realistic looking object may not look believable, as would realistic motion on a caricatured object.

    写实风格物体许多挤压拉伸卡通运动也许看起来可信,在一个漫画风格的物体上做写实般的运动也是这样。

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  • This presents a challenge to get CG squash and stretch looking as nice as drawn poses, since it's usually a bit tougher to easily animate random shape deformation.

    提供了挑战得到一个CG压缩伸展,使看来更好作为一个绘画的POSE因为通常使用有一点生硬容易地动画随机地变形

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  • I hope it has given you a clearer understanding of how lead and follow, squash and stretch, shape changes and timing can play a role in your facial animation, just as in the rest of your animation.

    希望能让你们清楚明白牵拉带动,挤压拉伸形状变化以及时间分配如何影响面部动画制作以及其他部位动画制作的。

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  • Analyze a character in a specific pose for the best areas to show stretch and squash. Keep these areas simple.

    一个特定的动作中,仔细分析角色的特性,必须在最佳表达区间内显示挤压延伸的动作。但必须保持区间内动作的简单化

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  • Analyze a character in a specific pose for the best areas to show stretch and squash. Keep these areas simple.

    一个特定的动作中,仔细分析角色的特性,必须在最佳表达区间内显示挤压延伸的动作。但必须保持区间内动作的简单化

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