• Aim to introduce the basic concepts of environment mapping in D3D, and detailedly discuss the process of using D3D to realize cubic and spherical environment mapping.

    目的介绍D3D中环境映射的基本概念,详细论述用D3D实现立方体环境映射和球面环境映射的过程。

    youdao

  • The approach starts from an analysis of spherical harmonics and finds out a quadratic polynomial form of environment mapping.

    该方法从分析球面调和函数入手,首先得出环境贴图的二次多项式表达形式;

    youdao

  • The approach starts from an analysis of spherical harmonics and finds out a quadratic polynomial form of environment mapping.

    该方法从分析球面调和函数入手,首先得出环境贴图的二次多项式表达形式;

    youdao

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