• In this paper, the skeleton algorithm also applies the characteristics of GVF.

    本文提出的骨架算法也应用GVF场的这一特性。

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  • It introduces the method of Distance Transform to the traditional Skeleton Algorithm to get the weight for describing the importance of the Skeletons.

    该算法在传统骨架算法中引入距离变换,获得目标各部分骨架的权值,用其描述各部分骨架的重要性。

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  • The Template Method pattern defines the skeleton of an algorithm in a base class, using abstract methods and overriding to defer individual details to child classes.

    TemplateMethod模式定义了基类算法的骨架,使用了抽象方法和覆盖将具体细节放到子类中。

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  • An improvement to the algorithm for extracting fork points from skeleton images of handwritten Chinese characters is proposed.

    提出了一种从手写体汉字骨骼图像上提取分叉点的改进算法。

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  • Power system restoration; Over-voltage prediction; Node importance; Ant Colony algorithm; Skeleton - network reconfiguration; Load recovery.

    电力系统恢复;过电压预测;节点重要性;蚁群算法;网架重构;负荷恢复。

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  • Method A 3D thinning algorithm based on bit encoding and coordinates transform was designed to speed up the calculation of extracting the skeleton.

    方法首先设计了一种基于位编码和坐标变换的快速3D细化算法来提高提取器官骨架的运算速度;

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  • In this paper, a method and algorithm of skeleton extraction based on binary mathematical morphology is presented.

    本文基于二值数学形态学,建立了数字图像骨架提取方法,并给出了相应的算法。

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  • The algorithm satisfies the needs of the new character NC machining technique that generates the tool path by the character skeleton.

    该算法满足了新的字符加工方法因为要使用字符骨架生成刀位轨迹而对细化算法的要求。

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  • After that a linear skeleton topological similarity measure algorithm based on skeleton tree is detailed.

    本文给出了一种基于骨架树的线性骨架拓扑相似性度量算法。

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  • To improve the efficiency of 3d model retrieval, an algorithm for 3d model retrieval based on integer medial axis skeleton was proposed in this paper.

    针对3维模型检索算法性能较低的问题,提出了一种基于整数中轴骨架的3维模型检索算法。

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  • Aimed at the appearance of multi-pixels width of skeleton, this paper gave the definition of tip, node, tail and burr, and a design of an algorithm for iteration burr.

    针对数学形态学骨架化算法可能出现的多像素宽度情况,定义了端点、节点、尾支和毛刺等概念,在此基础上设计了一种分级毛刺去除算法。

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  • Thus a complete pruning algorithm for the morphological skeleton is achieved.

    至此设计出了一套完整的针对形态学骨架的剪枝算法。

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  • An algorithm constructing the hierarchical tree representation based on skeleton elements by top-down decomposition of object skeletons is presented in this paper.

    文章对骨架的结构基元自顶向下地进行分解,将基元组织成层次树表示。

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  • The segmentation, a two-step refinement algorithm interference fringes from the skeleton, and tracking algorithm using stripes on the fringes and carry out rectification.

    二值分割后,采用二步细化算法实现干涉条纹的骨架线提取,并采用条纹跟踪算法对条纹进行修整。

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  • The presented algorithm produces better image skeleton with faster processing speed.

    改进后的算法细化速度快、且能获得效果优良的中心骨架。

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  • Define the skeleton of an algorithm in an operation, Deferring some steps to subclasses, Lets subclasses redefine certain steps of on algorithm without changing the algorithm's structure.

    也就是定义一个操作中的算法的骨架,而将一些步骤延迟到子类中,不改变算法的结构而重定义它的一些步骤。

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  • Meanwhile, the redundant skeleton branches are eliminated by Discrete Curve Evolution model, the visual branches are remained completely, the skeleton from this algorithm satisfy human vision.

    同时,离散曲线演化模型有效的抑制了冗余骨架支的产生,得到了符合人类视觉规律的多尺度骨架。

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  • Meanwhile, the redundant skeleton branches are eliminated by Discrete Curve Evolution model, the visual branches are remained completely, the skeleton from this algorithm satisfy human vision.

    同时,离散曲线演化模型有效的抑制了冗余骨架支的产生,得到了符合人类视觉规律的多尺度骨架。

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