• Cascaded shadows work by dividing viewing area into progressively larger portions and using the same size shadow map on each.

    级联阴影通过分割可视区域逐步部分变大使用相同大小每个阴影贴图

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  • Surface omni - as this source illuminates the surface we put a usual shadow map in Shadows bookmark, so as the shadow from the bump on those planet areas where it will take place is not so sharp.

    表面泛光灯——作为星球表面的照明光源,使用普通阴影贴图这样行星凹凸不平表面导致的阴影不会那么锐利

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  • This we solved by using an opacity map together with affect shadows, which brought along a massive amount of render time.

    为了达到效果,我们使用透明贴图影响阴影”。

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  • Shadow Map and Ray Traced both look brilliant, while the Area Shadows looks like it could use some work.

    阴影贴图光线追踪看起来很不错区域阴影看上去用于一些场景中。

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  • On top of the world map, I would like to place simple red cubes (also casting shadows) instead of the markers in the above example.

    上面世界地图简单红色方块(铸造阴影)而不是标记上面例子中。

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  • By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.

    算法阴影阴影算法相结合,先通过阴影绘制出阴影轮廓,再利用阴影算法更新轮廓处象素的模板冲值。

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  • By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.

    算法阴影阴影算法相结合,先通过阴影绘制出阴影轮廓,再利用阴影算法更新轮廓处象素的模板冲值。

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