Well, I kept the shadow Settings for the omni light activated.
好了,我保持泛光灯的阴影设置是激活的。
If you are adding a "Drop shadow" layer effect, and you have the layer Style dialog open to the Drop shadow Settings, you can move the shadow around by clicking and dragging in the image.
如果你下大添加一个“投影”的图层效果,并且你已经打开了图层样式的对话框并进行了投影设置,你可以通过点击并拖动图形的阴影来移动图形的投影。
A new option allows various Settings of shadow quality. This may help fine-tuning the performance of the game for older systems.
一个新的选项允许不同设置的阴影质量。这可能有助于微调旧系统的游戏的性能。
To make this menu more eye-candy, go to the Blending Options -> Drop Shadow. Use the settings that you can see on the screenshots.
让我们的菜单看起来更养眼,点击:混合选项>投影。按照下面的截图设置参数。
It also create volume shadow copies for system and the server Settings, parameters and OS running on data servers, stored on near or far SAN.
为系统及数据服务器上的操作系统、服务器设定、参数等资料建立卷影备份,存放到近端或远端的SAN存储阵列中。
Here, visible distance is about 50 game units, so Shadow distance was set to 50 in Quality Settings.
在这里,可视距离大约是50游戏单位,阴影距离可以在质量设置中设置。
Add a Drop Shadow to each text layer, but adjust the Settings to create a solid blue outline of the text.
添加阴影每个文本层,但调整设置以创建一个坚实的文本蓝色的轮廓。
Quality Settings contains a setting called Shadow Distance - this is how far from the camera shadows are drawn.
质量设置包含设置阴影距离- 从相机到绘制的阴影有多远。
Then apply a Drop Shadow effect on all the text and icon layers using the Settings from the image below.
然后按照下图给所有的文字和图标图层添加投影效果。
For all the phones you just created, you need to add a shadow. Use the Settings below for the Blending Options.
给你刚创建的所有电话增加投影,使用如下的图层样式。
Follow the images below for the Settings of the Layer Style. We will be using Drop Shadow, Inner Shadow, Outer Glow, Bevel and Emboss and Color Overlay.
依照底下的图片设置图层的气势派头。咱们将次使用投影,内暗影,外闪光,斜面和浮雕和色彩叠加。
Follow the images below for the Settings of the Layer Style. We will be using Drop Shadow, Inner Shadow, Outer Glow, Bevel and Emboss and Color Overlay.
依照底下的图片设置图层的气势派头。咱们将次使用投影,内暗影,外闪光,斜面和浮雕和色彩叠加。
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