The new interface is built with Clutter, an open source scene graph framework that supports hardware-accelerated rendering.
新的界面基于Clutter(一个开源Scene Graph架构,支持硬件加速渲染)。
Such crashes are almost always caused by modifying the scene graph during the cull or draw traversals.
在拣选和绘制遍历中修改场景,经常会导致这样的崩溃。
Therefore, an effective scene graph data representation of virtual maintenance training system is presented in this paper.
该文针对虚拟维修操作的特点,提出了一种新的场景图数据结构。
To remove the limitations of traditional scene graph structure in development of virtual maintenance training system(VMTS), a new scene graph structure is presented.
针对传统场景图结构在开发虚拟维修训练系统时的局限性,提出了一种新的场景图数据结构。
Chapter 2 introduce the principle and system architecture of VRML, especially focus on the important concepts, such as node, scene graph structure, event system and extended mechanism.
第二章介绍了虚拟现实建模语言VRML的核心原理和体系结构,并对VRML中的一些重要概念如节点、场景图结构、事件体系、扩展机制等作了详细介绍。
Virtual world management component introduces scene graph to make an effective maintenance of virtual world database, state update message is used to keep the consistency in virtual world.
虚拟世界管理模块引入场景图分级结构来组织管理虚拟世界的模型数据,通过发送状态更新消息有效的维护了虚拟世界场景的一致性。
Some design problems were discussed and solved such as Scene Graph, Shape Modeling, iterative algorithm on coordinate transform and collision response etc.
探讨解决了一些设计上的问题,诸如构造场景图与几何建模、坐标变换迭代算法、碰撞响应处理等。
Some design problems were discussed and solved such as Scene Graph, Shape Modeling, iterative algorithm on coordinate transform and collision response etc.
探讨解决了一些设计上的问题,诸如构造场景图与几何建模、坐标变换迭代算法、碰撞响应处理等。
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