• Resource Files in Visual Studio 2005

    VisualStudio 2005中的资源文件

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  • Changes to resource files.

    资源文件的更改。

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  • It is typically used for resource files.

    它通常用于资源文件。

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  • Add the other resource files, such as CSS files.

    添加其他的资源文件,例如CSS文件。

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  • By definition, satellite assemblies only contain resource files.

    按照定义,附属程序集只包含资源文件。

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  • What is commonly stored in the "Other" section of resource files?

    什么是通常存储在资源文件的“其他”部分?

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  • This technique involves copying and maintaining localized resource files.

    该技术涉及复制和维护已本地化的资源文件。

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  • GTK + resource files also provide a means to customize the look and feel.

    GTK +资源文件还提供定制外观的方法。

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  • It's simply a matter of creating and maintaining additional resource files.

    这只需创建并维护附加的资源文件即可。

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  • Now I am going to focus on using resource files in a Windows Forms-based application.

    现在,我将重点说明如何在基于Windows窗体的应用程序中使用资源文件。

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  • You can create a multifile assembly from several code modules and resource files.

    您可以从几个代码模块和资源文件中创建多文件程序集。

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  • Visual Studio 2005 makes it easy to work with resource files by supplying a visual editor.

    VisualStudio 2005通过提供一个可视编辑器,使您能轻松使用资源文件。

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  • Otherwise, the bean reads canned data from the local resource files imported with the beans.

    否则,这个bean从与bean一起被导入的本地资源文件中读取现成的数据。

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  • Now I'll show how you use ResourceManager to manage your resource files for different locales.

    现在我将演示如何使用ResourceManager来管理不同地区的资源文件。

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  • Most of the concepts I explain will apply to using resource files in a class library DLL as well.

    我解释的大部分概念也将适用于在类库dll中使用资源文件。

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  • For example, the following are some different string resource files for different languages.

    例如,以下是一些不同的字符串资源文件对于不同的语言。

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  • An optional parameter that specifies the locations of required resource files (.ear.jar,.rar and.war) files.

    一个可选的参数,指定所需资源文件(. ear、。jar、。rar和. war)的位置。

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  • This class is declared in one of the resource files, and its name must match the value of the iScope attribute.

    该类会在一个资源文件之中进行声明,而其名必须匹配iscope属性的值。

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  • The resource files will contain the strings to localize. If you have images, include them in the resource as well.

    资源文件包括要本地化的字符串,如果有图片的话,也要将其包含在资源文件里面。

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  • To display the native strings in different languages, you need to prepare the resource files for different locales.

    要用不同的语言来显示本地字符串,就需要准备不同地区的资源文件。

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  • When a resource file is included in other resource files, the file path to the included file should be in the format.

    当一个资源文件包含在其他资源文件中时,该资源文件的路径必须遵循以下格式。

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  • Open the test object map, and then change the property values that are GUI display values to key names of the resource files.

    打开测试对象图,然后将作为GUI显示值的属性值,更改为资源文件的密钥名。

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  • You must also make sure that code inside the application can determine the correct path and load the resource files at run time.

    还必须确保应用程序中的代码能够确定正确的路径,以及在运行时加载资源文件。

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  • Wicket searches all resource files with the names equal to the components in your component hierarchy, with your application last.

    Wicket搜索所有资源文件中名称与组件层次结构内的组件相同的文件,最后搜索的是应用程序。

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  • That indicates it is using one of the standard resource files in an Android application: the strings.xml file, shown in Listing 2.

    这表明它将使用Android应用程序中一个标准的资源文件:strings . xml文件,如清单2所示。

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  • The Silverlight activation system enables you to specify which assemblies and resource files to include with your application.

    使用激活系统你能知道你的程序要加载的资源和程序集。

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  • Once you've decided on the languages you will support, create the resource subdirectories and string resource files. For example.

    一旦你决定了你会支持的语言,创建资源子目录和字符串资源文件。例如。

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  • Executable code is located in the application's main assembly and only resources are located in the application's resource files.

    可执行代码位于应用程序的主程序集中,只有资源位于应用程序的资源文件中。

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  • To begin localization, you make multiple copies of resource files-one copy of each resource file for each language you want to support.

    要开始本地化,需要制作多个资源文件的副本 -对于要支持的每种语言,每个资源文件一个副本。

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  • To begin localization, you make multiple copies of resource files-one copy of each resource file for each language you want to support.

    要开始本地化,需要制作多个资源文件的副本 -对于要支持的每种语言,每个资源文件一个副本。

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