• The rendering method selects the specified user's full name and E-mail address, and formats it as a mailto: link wrapped around the user's full name (if there is one).

    呈现方法选择指定的用户全名和电子邮件地址,并将其格式化成围绕用户全名(如果有的话)的mailto:链接的形式。

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  • Placing the logic inside an action method does not guarantee that it will be executed prior to rendering because a page view is not always preceded by a user-triggered event.

    将逻辑放在一个动作方法中并不能保证该逻辑在视图呈现之前得到执行,因为页面视图并不总是在用户触发的事件之后。

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  • The event-driven approach is beneficial because it reduces the amount of work that must be done up front, in a single method, to prepare for the rendering of the view.

    事件驱动方法的优点是可以减少单个方法在呈现视图时需要预先做的工作。

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  • The render_to_response() method is a Django shortcut for rendering a template with a specific context and returns an HttpResponse object.

    render_to_response()方法是一个Django快捷方式,用来呈现一个具有特定上下文的模板,它返回的是一个 HttpResponse 对象。

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  • Local rendering is the default method used on a given node, as it USES the local Workplace Web content Management APIs for retrieving and rendering content.

    本地呈现是给定节点上使用的默认方法,因为它使用本地WorkplaceWebContentManagementAPIs来检索和呈现内容。

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  • In the controller, the index method merely reflects the show action with no page identifier, thus rendering the home page.

    在该控制器中,index方法仅仅反映没有页面标示符的show操作,从而呈现主页面。

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  • Such a base class defines the buildRendering method that is responsible for building the widget rendering elements.

    这样一个基类定义了负责构建小部件呈现元素的buildRendering方法。

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  • The main purpose of the displayPreviewPage method is to return a second ViewBean (therefore JSP) to the framework for rendering an editor page to display the output of the XSLT transformation.

    displayPreviewPage方法的主要作用是将另一个ViewBean(即JSP)返回给框架,以呈现一个编辑器页面,其中显示XSLT 转换的输出。

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  • DestroyRendering: This method cleans up the rendering items of the widget.

    destroyRendering:这个方法用来清理小部件的呈现条目。

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  • BuildRendering: This method is called when it's time to produce rendering for the widget.

    buildRendering:在需要为小部件生成呈现时,调用此方法。

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  • The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.

    实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。

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  • To a large number of terrain data and the slow speed of terrain rendering, presenting a terrain method based on data block and ball error metric.

    针对大规模地形数据庞大、地形绘制速度慢的问题,提出一种基于分块和包围球误差函数的地形绘制方法。

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  • To increase the speed of a virtual environment, we present and implement a speed up method for dynamic rendering.

    为提高虚拟环境的运行速度,我们提出并实现了一种动态绘制加速方法。

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  • The paper proposes a multi-resolution global terrain rendering method based on projected grids.

    提出一种基于投影网格的全球多分辨率地形绘制算法。

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  • The compression method of image-based rendering (IBR) is that light-fields and concentric mosaics means were used to complete data acquisition of actual scene.

    基于图像绘制场景的压缩方法先采用光场方法、同心拼图完成真实场景数据的采集。

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  • A new method of adaptable rendering for interacting in Virtual Environment (VE) through the use of different visual acuity equations is proposed.

    提出了一种在虚拟环境中利用不同的视觉敏锐度公式进行自适应渲染的新方法。

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  • The method is tested on cluster rendering platform and the test results show that it is very effective.

    在集群绘制平台上的测试和比较表明,该方法有很好的效果。

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  • The distance ratio iteration method is a new fractal rendering method which can construct complex inner structure in the convergence region of complex mapping.

    距离比值迭代方法是一种新的分形绘制方法,可以在复映射收敛区域绘制出复杂的自相似结构。

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  • To present the structure of three-dimensional magnetosphere, the method of visualization of three-dimensional magnetosphere with the technique of direct volume rendering was promoted.

    为了准确表现三维磁层的结构,提出了一种用直接体渲染技术对三维磁层粒子进行可视化的方法。

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  • With traditional modeling method of GIS we encounter some difficulties, we must keep a balance between the precision of model and rendering speed of computer.

    传统的GIS建模方法,在虚拟环境建模中遇到了困难,需要在模型的精度和计算机的绘制速度之间采取一定的折衷。

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  • And a new method to estimate the normal vector of the surface in Direct Voltime Rendering in Image Space is introduced.

    在象空间中的直接体绘制方法中,本文提出了一种新的估计表面法向量的方法。

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  • The method applied space objects bounding box tracking algorithm to reduce the amount of light, and improved ray casting algorithm to speed up the rendering speed.

    该方法利用物体空间的包围体算法来减少追踪光线的数量,加快了绘制速度。

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  • Finally, because the grids of center-asymmetric algorithm are similar to the result of view-frustum culling, our method avoided view-frustum culling before rendering.

    中心不对称的算法构造的网格已经接近视锥裁减的结果,因此可以省略中心对称算法在绘制时进行视锥裁减的步骤。

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  • Underground engineering analysis of settlement data USES detect discrete point method, rendering the settlement warning cloud, which on the surface for the settlement of intuitive judgments.

    地下工程沉降数据通常采用分析离散检测点的方法,绘制沉降预警云图,从而对地表的沉降情况进行直观的判断。

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  • The volume rendering method does shading processes to all of the volume data directly, maintains the details of the medical images, and achieves better render results.

    其中的体绘制方法直接对所有的体数据进行处理,有利于保留三维医学图像的细节信息,具有较好的绘制效果。

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  • An improved haptic texture rendering method based on stochastic resonance is proposed utilizing the stochastic resonance phenomenon in human cutaneous tactile sensation.

    根据人的触觉感知通道中的随机共振特性,提出了一种改进的增强纹理力触觉表达建模方法。

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  • Finally a rendering method based on the escape-time method to draw the generalized m set in different colors is offered.

    最后,本文给出了一种基于逃逸时间算法的广义M集的渲染方法。

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  • Finally a rendering method based on the escape-time method to draw the generalized m set in different colors is offered.

    最后,本文给出了一种基于逃逸时间算法的广义M集的渲染方法。

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