All pixel lights that illuminate any part of this combined object will be taken into account during rendering, so the number of rendering passes that need to be made could be increased.
渲染的时候,照射到合并物体任一部位的所有的像素光都会被计算,所以,需要渲染通道数量会增加。
All pixel lights that illuminate any part of this combined object will be taken into account during rendering, so the number of rendering passes that need to be made could be increased.
照亮这个合并后物体的任何一小部分的所有像素灯都会在渲染过程中计算。因此需要的渲染通道数量就会增加。
Instead, the run time system first renders the incoming SOAP message into an appropriate SOAPElement and then passes it to the custom binder for further rendering.
相反,运行时系统首先将接收的SOAP消息包装为一个合适的SOAPElemen,然后将其传递到绑定进行进一步的解析。
For the product display page, a product controller is created that retrieves a product from the database and passes it to the product Kid template for rendering.
对于产品显示页面来说,我们要创建一个product控制器,它会从数据库中检索出一个产品,并将其传递给productKid模板进行呈现。
The base rendering after compiling all of the passes together.
所有通道组合后的基础渲染。
Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.
逐像素的动态光照将对每个受影响的像素增加显著的计算开销,并可能导致物体会被渲染多次。
In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.
在这一连串的经验教训,我们会考虑通过渲染成多个传递您的玛雅场景的过程你,并使用一些先进的技术合成这些车票的使用融合。
I don't remember the rendering time and how many passes I achieved. I just let it rendering during the night.
我不记得渲染时间和我获得了多少通道,我只是在晚上渲染。
Topics include baking displacement maps from combined geometry, rendering the results, correct AO passes, and more.
主题包括烘烤的综合几何位移贴图,渲染结果,通过正确的AO通道,等等。
Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.
对每一个受到影响的像素,逐像素动态光会累加可观的渲染耗费,并且会导致物体在多个通道被渲染。
The image was basically done with the hit of the render button but rendering many different passes allowed me some more fine tuning which was necessary mostly for high res details.
要对图像进行渲染,只要简单的单击一下渲染按钮就好了,但是将其分成许多不同的层渲染,可以让我有更好的调整,这对于高分辨率图像的细节尤其重要。
The image was basically done with the hit of the render button but rendering many different passes allowed me some more fine tuning which was necessary mostly for high res details.
要对图像进行渲染,只要简单的单击一下渲染按钮就好了,但是将其分成许多不同的层渲染,可以让我有更好的调整,这对于高分辨率图像的细节尤其重要。
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