• It's a little bit more complicated than that, because this buffer is now an OpenGL texture and can be the result of rendering OpenGL graphics to the texture or compositing other textures together.

    实际情况要要比这复杂一些因为缓冲现在OpenGL纹理,也可以OpenGL图形渲染结果纹理,或者其他纹理混合在一起的结果。

    youdao

  • The root-level template works the same as that in the scatter plot example, rendering instructions for the elements and then calling showpage to render the contents of the graphics buffer.

    root - level模板工作原理散点示例中的工作原理相同,它将呈现元素指令然后调用showpage呈现图形缓冲的内容

    youdao

  • If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.

    如果Z缓冲不能纹理方式访问那么深度额外的渲染处理中被使用着色器替代技术渲染。

    youdao

  • Rendering without a fragment shader is useful when rendering only a primitive's default depth information to the depth buffer, such as when performing Occlusion Query tests.

    需要将图深度信息写入深度缓存时(例如施展遮挡查询测试时),使用片段着色器的渲染过程就有用。

    youdao

  • Based on hardware-accelerated texture-based volume rendering algorithm, this paper proposed two methods for volume cutting, which are based on either depth buffer or discrete distance field.

    硬件纹理加速体重建算法基础提出两种模拟三维数据切割方法:利用深度缓存实现利用离散距离实现。

    youdao

  • After doing some reading, my best bet for deferred rendering is to use a depth buffer.

    一些阅读对于渲染最好的办法使用深度缓冲区

    youdao

  • Then the vector textures are performed image blending with texture of frame-buffer to generate rendering images, which are treated as the background images of IBFV algorithm instead of noise textures.

    然后将这些矢量纹理作为IBFV算法中的背景图像代替原来噪声纹理帧缓存中的纹理进行图像混合生成新图。

    youdao

  • Then the vector textures are performed image blending with texture of frame-buffer to generate rendering images, which are treated as the background images of IBFV algorithm instead of noise textures.

    然后将这些矢量纹理作为IBFV算法中的背景图像代替原来噪声纹理帧缓存中的纹理进行图像混合生成新图。

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定