• The higher the quality, the slower the render time.

    品质愈高,呈现的时间愈慢。

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  • Page parse and render time were substantially improved.

    页面解析和呈现时间得到了极大提高。

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  • Portlet windows may publish cache information at render time.

    Portlet窗口可以在呈现时发布缓存信息。

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  • See extremely detailed results at render time regardless of polygon count.

    能够看到非常详细的实时渲染结果无论多边形数。

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  • This way you can modify the environment much easier and you can save lots of test render time.

    这样你可以更容易地拼接整个环境并节省大量试渲的时间。

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  • Rendering as a mirror reflection adds almost no time to the total render time unlike adjusting the "shininess" settings.

    和调整“反光”设置不同,渲染成镜面反射的效果几乎不会增加渲染时间。

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  • Listing 5 shows a fragment of a standard portlet that publishes the cache expiration time and cache scope at render time.

    清单5显示了在呈现时发布缓存过期时间和缓存作用域的标准Portlet的片段。

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  • This we solved by using an opacity map together with affect shadows, which brought along a massive amount of render time.

    为了达到这一效果,我们使用了透明贴图和“影响阴影”。

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  • You will learn how to use Net render to reduce your render time of animations as well as still images using a Tiled Camera.

    您将学习如何使用网络渲染,以减少您提供的动画时间以及静态图像照相机使用平铺。

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  • Second gives us nice soft and smooth shadows and the same reflections as preciously but render time is several times bigger.

    第二种方法产生了很柔和的阴影,并且有反射细节,但是渲染时间成倍增加了。

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  • The quality of compositing directly relates to the visual quality of the output and is inversely proportional to the render time.

    合成的品质直接关系到输出的视觉品质,并且与呈现时间成反比。

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  • Legacy portlets do not contribute to the cache information for remote caches either through the deployment descriptor or at render time.

    遗留Portlet既不通过部署描述符提供缓存信息,也在不呈现时提供远程缓存信息。

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  • For performance reasons, an additional (redundant) setting was introduced in the JSR 168 container that tells the container whether a portlet will provide remote cache info at render time or not.

    出于性能方面的原因,在JSR 168容器中引入了一个附加(冗余)设置,该设置告知容器在呈现时Portlet是否将提供远程缓存信息。

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  • This step is linked with the final render step, so we will simply create a background image one at a time with specified parameters, then automate this generation process frame by frame.

    此步骤与最终渲染步骤关联,因此我们将使用指定参数一次仅创建一个背景图像,然后逐帧自动进行此生成过程。

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  • In order to test the time it takes for the GUI to render after an operation, a few things are required.

    为了测试完成一次操作之后恢复GUI所需要的时间,您需要执行一些操作。

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  • The response time is the total time required for the browser to render a page after a user initiates a given operation.

    响应时间是用户发起一个给定操作到浏览器呈现出某个页面所需的总时间。

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  • Previously, the time to render the GUI in the browser was considered to be essentially 0 by comparison with the time for server processing.

    从前,在浏览器中交付GUI的时间与服务器处理时间相比,被认为是0。

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  • Let's say you have just updated your gamestate for the 10Th time, and now you are going to render the scene.

    假设你刚刚更新了第十次的游戏状态,如今你需要渲染这个场景。

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  • For pages that do things like render the date and time in a footer, each page will be different, even if the content hasn't actually changed.

    对于类似于在页脚显示日期时间这样的页面,即使内容实际上并没有改变,每个页面也将是不同的。

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  • A memory leak, for example, might render an application entirely unacceptable at the same time it is opaque, regardless of where or when the leak occurs.

    例如,无论何时何地发生内存泄漏,都可能表现为应用程序完全无法接受,同时内存泄漏不是显而易见。

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  • Now, you have font tags spread throughout the page, these tags clutter up your HTML, increase the time it takes to load and render the page, and generally make a mess of things.

    现在字体标签散布在页面中,这些标签使HTML 支离破碎,增加了加载和呈现页面的时间,而且通常会把事情搞乱。

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  • Yet other factors render Mr Brown more vulnerable than at any time since he came to power.

    还有其他因素也导致布朗陷入上台以来的最大危机。

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  • The test measures the time it takes the browser to render a locally stored page consisting of almost 2, 500 positioned DIV tags.

    这个测试测量浏览器渲染一个本地储存的页面的时间,该页面包含2500个定位DIV标签。

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  • If this calculation takes a significant amount of time, the portlet should cache the sets of render parameters for the URLs and should use the current set as a key (see the next section).

    如果此计算需要很长时间,Portlet应该为URL缓存呈现参数,且应使用当前的呈现参数集作为键(请参见下一部分)。

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  • Raytracers render phenomenally realistic images by following the path from the camera to a light source -- and they need a phenomenally long time to do so.

    Raytracer通过追踪从摄像机到光源的路径而清晰真实地展示了图像,但需要很长时间。

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  • For this project I use the best option because I have the required time to spend with the render, you can check the render Settings in the image.

    这个项目中我使用的是最好的选择,因为我有时间进行渲染,你可以看一下图中的渲染背景。

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  • Ajax redefines the basic browser's usage model, which was to render a page at a time.

    Ajax重新定义了基本的浏览器使用模型。原模型一次呈现一个页面。

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  • With OpenGL, you can render high-quality 3d scenes in real time, without the overhead of a ray-tracer.

    使用OpenGL,可以实时地呈现高品质的3d场景,而没有光线跟踪器那样大的开销。

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  • If the parallel portlet rendering feature in WebSphere Portal is used (discussed later), time outs are configurable for the parallel render threads.

    如果使用了WebSpherePortal中的并行Porlet呈现功能(稍后讨论),则可为并行呈现线程配置超时。

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  • Architecture illustrations are time consuming so I wanted to be careful not to render something that I ultimately wouldn't use in the final composition.

    建筑图是很费时间的,所以我很小心,以免制作一些我最后构图中用不到的渲染。

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