Raytracers render phenomenally realistic images by following the path from the camera to a light source -- and they need a phenomenally long time to do so.
Raytracer通过追踪从摄像机到光源的路径而清晰真实地展示了图像,但需要很长时间。
You will also use 2D textures to create your own animated crowd with camera flashes, and see how you can light and render your own CG in NUKE.
你也将使用2D纹理与照相机闪光灯创建自己的动画的人群,看看你可以轻核渲染自己的CG。
The M9 with a good lens will render an image unlike any other camera.
用好镜头M9将呈现一个不同于任何其他房间的形象。
No other camera will render the subject this sharp while melting away the background so smoothly.
没有其他房间将使这一主题尖锐而融化的背景如此顺利。
You will learn how to use Net render to reduce your render time of animations as well as still images using a Tiled Camera.
您将学习如何使用网络渲染,以减少您提供的动画时间以及静态图像照相机使用平铺。
Obviously only used model when it was close to the camera (only in the fall render).
显然,只有当它被使用的模型只在秋季呈现接近相机。
Please see the HDRI setting once again. There I set the render multiplier to 1.0 and just change the Camera Settings to tweak the exposure... Why?
请再重新看一下HDRI的设置,我设置渲染强度为1.0并且修改了相机的曝光……为什么?
Finally an orthographic camera is positioned centered on the two render texture planes. It is set to cull all layers except the stereo layer.
最后,一个正交的相机放置在两个衬着纹理平板的中心,设置用来剔除除了立体层外的所有层。
As stated above, anything that falls outside the diverging lines at the edges of the image will not be visible to the camera, but there are also two other restrictions on what it will render.
如上所述,任何超出影像边缘的偏离先之外的东西都是看不见的。渲染还有另外两个限制条件。
Choose between various stereo modes such as anaglyph, checkerboard and horizontal interlace. You can render from the stereo camera and view the render output in any of these stereo modes.
在各种立体模式例如浮雕、棋盘格和隔行扫描中选择,你可以以任何模式从立体摄像机渲染和查看渲染输出的结果。
Learn how to model objects, extrude shapes, animate the model and the camera in your scene, apply lighting and materials, and render out a fully realized 3d animation.
学习如何建立对象,挤出形状,动画的模型和场景中的摄像机,将照明和材料,并渲染出完全实现三维动画。
We had all shots sorted out, had the cameras animated (camera move, plus animation of camera focus) and started to render on our 14 machines we had access to.
我们整理了所有场景,布置了动画相机(镜头对焦,相机移动形成动画)。
We had all shots sorted out, had the cameras animated (camera move, plus animation of camera focus) and started to render on our 14 machines we had access to.
我们整理了所有场景,布置了动画相机(镜头对焦,相机移动形成动画)。
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